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About lpm_jacky

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  1. lpm_jacky

    A Simple and Practical Approach to SSAO

    Do the position and normal buffers are in model view projection (mvp) space. For example, I have a world space position p_world and world space normal of a pixel. I need to convert them to mvp space by p_mvp = mul(mvp, p_world); p_mvp/=p_mvp.w; and n_mvp = mul(mvp, n_world) n_mvp/=mpv.w; Does anyone help me since I can't exactly produce the SSAO effect mentioned in above.
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