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puz

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  1. Day 13, 14 Wrote section that generates the maze Day 15, 16, 17, 18 Wrote section that finds solution
  2. Day 10 Made the program assign numbers to all cells and write edge numbers into cells. Days 11, 12 Made the program find connections between cells.
  3. Day 8 Made the program assign numbers to all vertices. Day 9 Made the program assign numbers to all edges.
  4. It's been 15 months since I last posted. My new project is Graph Maze, which I have been designing in my head for many years. It is similar to Amorphous Maze in that the walls are at arbitrary angles, but different in that the locations are pre-set by a template created with a CAD program. Day 1 To make a maze out of a mesh, must convert mesh to cells and walls. But finding islands from an interconnected graph may be very complicated. This has been the major reason for not wanting to start this project. Then I came to a realization that I can defer this task by manually drawing closed polygons in the CAD program. Things are starting to get exciting. Day 2 Drew a test shape and wrote a DXF parser in Perl. My parser does not strictly follow the standard, but good enough for my purpose. Day 3 Broke VS2010 by trying to add a feature. Installer would always leave out some needed include files. Spent hours removing and re-installing VS to no avail. Must be a MS bug. Gave up because the night was getting late. Day 4 Searched the web for discussions on cases similar to mine. Found a solution on stackoverflow, which involved editing the registry.Did that, and the problem went away Day 5 Will write code in MFC. Cut-and-pasted the parsed data into a pre-initialized array. Tried to draw it on screen in MM_ISOTROPIC map mode. Something is not right with how I use SetViewportOrg. Day 6 Figured out SetViewportOrg. Output looks like this: While only a fraction is done, having something to look at keeps the motivation up. Day 7 Decided to start writing Developer Journal.
  5. I went to the one in Beverly MA and made this game.
  6. [font=arial]Day 10[/font] In the past few days I added the ability to print. I tested with only one printer so it would be nice if you (a GameDev member) can tell me if it worked with your printer. I will leave a copy of a beta version here for a few weeks: http://members.gamedev.net/puz/88maze101.zip (75KB) If you have Windows 7 or 8.1, program should just run. If you have XP, you may need MFC100.DLL and MSVCR100.DLL. I welcome any type of suggestions for improvement. Thank you.
  7. zebrakiller: Thank you for providing an alternative viewpoint. I'm inclined to call it a feature and move onto my next project.   O-san: I'm glad you could solve it on screen. This one was one of the most difficult maze at the highest level, which I hand-picked from a group of 30 or so mazes, so the rest definitely should be solvable.
  8. Thomas: I'm glad you liked it. I put some more here. Slayemin: Thanks for the suggestion. Please see my Day 9 post.
  9. [font=arial]Day 9[/font] In the past 3 days, I added the ability to save the maze image to a bitmap file. Previously I used 96 DPI, which seems to be Windows' default, but this time I realized I can specify any DPI I want to in a bitmap file, so I picked 150 DPI because I thought it was a good compromise between resolution and file size. Then I decided to make the printable area of a letter size paper 8"x10", which results in 1200x1500 pixels -- a nice round number. I generated 10 mazes and saved them into a single PDF file. You can get it here: http://www.puz.biz/sw/88maze/88m_10free.htm Going back to Day 8, I tried out slayemin's suggestion by manually filling the centers with colors (Figure (16)). Does it look better? Note that this feature is not in the code yet; I wanted to first get people's opinions. Figure (16)
  10. dsm1891: Thank you for trying out. I agree the one shown (figure 16) is a little hard to follow. If you click on the image it becomes slightly larger but only slightly. The best is to solve on paper. I'm currently working on adding a print command.
  11. [font=arial]Day 8[/font] I have not reported for about a week. I was spending all of my time refactoring, breaking, and fixing the code. That's why there were no visible progresses to report. But after that, I added the ability to find the solution. Figure 16 is a sample without the solution. Figure (16) If you have time, please try solving. Note that this is a 2-D maze, so no crossing over or under is allowed, although some places may look like bridges. If you need to see the solution, please click here. P.S. Since I see a lot of number "88" in the maze, I might rename "Hexadecagon Maze" to "88 Maze". What do you think?
  12. Week of awesome? Wow. I cannot imagine how anybody can create an action game in just one week. I started to create one 5 years ago (Robot University) and it's still not completely done.
  13. Day 7 Today I mixed GDI+ with MFC so that I can antialias my lines. Here are the before and after pictures: I see an improvement in quality. I probably should revisit my old mazes and add antialiasing. Like this one.
  14. Day 6 I didn't do any programming.