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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Update - We've given our video a bit of a face-lift. It's not amazing, but we don't have any video editors on staff. I did the best I could in iMovie, as laughable as it is.
  2. Yeah, the video was shot very last minute. We'll be giving it a makeover sometime this week.
  3. [media]http://www.youtube.com/watch?v=6IPej8_OOi0[/media] L2W3 is an initiative being launched by Fyrware LLC to provide an educational platform for learning state-of-the-art web technologies aimed directly at young students, with the goal of increasing interest in STEM studies across the United States. We plan to do this through easy to follow learning exercises which will provide motivation for future accomplishments. L2W3, which stands for “Learn to World Wide Web”, is a free STEM oriented educational platform for students. The new standard in web page development created by the international World Wide Web Consortium will be used to provide the basic foundation to younger students and allow them to progress to more complex subjects in the field. L2W3 will provide online curriculum, free cloud hosting, and inner-city classrooms all for free as a Community Resource. [url="http://www.indiegogo.com/l2w3"]Read More >>[/url] (IndieGoGo) [QUOTE] Funds raised from this campaign will go towards development of the online product, deploying inner-city classrooms, and promoting our services to the local school systems. Fyrware LLC is currently collaborating with local partners to help make this dream a reality. We believe we have a unique oppritunity to pair L2W3 with other great educational products due to our close partner network. We have a staff on deck currently working to innovate technologies on the web, and the way we learn those technologies. [/QUOTE] Don't have a few dollars to spare? No problem! Help spread the word and help us educate youth while we uphold web standards! If you use reddit, feel free to upvote us here: [url="http://redd.it/14k8on"]L2W3 - Learn To: World Wide Web : webdev[/url]
  4. Novalis Engine Features: 100% cross-platform Lua scripting support Complete tool set Custom wrapped engine API Custom API documents MySQL support Fluid character animations Fast paced battle system Much more! and, I know you said you dont like Lua, so I think theres something then where you can just download the c++ libraries, and make your own apps. http://sushiboxstudios.com/novalis/index.php