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About GoldFire

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  1. Should one play games in order to make them?

      Very true, all of the let's plays out there can be really useful from a research standpoint. Plus, not only is it cheaper, but it doesn't take near as much time. Let's face it, if you start playing a quality game, you are going to end up playing it a lot longer than you would watch a video on YT.
  2. How to split workloads in a team

    We struggled with this until we took a crash course on agile development. We've now been practicing agile for over a year and our productivity has been through the roof. There are lots of resources on the web explaining how agile works. I would suggest trying it out using sticky notes on the wall, or using the free trial of either AgileZen (the one we use) or Trello.
  3. Impressive game sites

    If you want to approach it from a marketing standpoint, then go to any major gaming site and click on the game ads that show up most often. Chances are, if they are pouring a lot of money into paid advertising, they've also poured a lot of money and effort into highly optimizing their website for marketing conversions. From a designer's perspective these won't always be your favorite, but what looks good and what converts aren't always the same thing.
  4. Should one play games in order to make them?

    I take a slightly different approach. In attempt to avoid subconsciously cloning other games, I'll isolate myself from game while designing and creating the first iteration. I'll then go back and play similar games to see what I can do better and iterate. I find this approach allows me to gain different perspectives on lots of little gameplay elements that would have just automatically gone the way every other game did them if I was used to that. I must say though, this is approach is often difficult since I love playing games!
  5. Introduce yourself

      FWIW: I am living in Tulsa, OK, which is sort of nearby.     Oh cool, good to see another Oklahoman around here! Have you heard about the game dev meetup we started ( If you are ever down in OKC you should definitely swing by a meeting.
  6. Kickstarter Campaign Tips

    The key is to do extensive planning before launching. You need to have jourlists lined up. You need to have a community ready to back you well before you launch. You need to have well thought out reward tiers. You need to have a great video. You also must hit 30% of your goal in the first 48 hours or you most likely won't succeed. I gave a talk earlier this year at our local game dev meetup about how we successfully raised $20,000 in our Kickstarter, you can see the slides and audio here:
  7. From my perspective, what you've done outside of school is the most important thing. It is nice to have the degree and to know you have some technical skills, but if you've never created anything outside of class, then you aren't nearly as interesting a candidate. It is good that you are working on something, but don't think that it has to be some massive and impressive game. A simple prototype that shows skill and creativity is just as impressive.   Also, if you want to get an actual response, be sure you do your research on the companies you are applying to and tailor your contact to them specifically. It is painfully obvious when someone is sending a form e-mail and when someone genuinely is interested in your company. When I receive form e-mails from applicants it is rare that I even look at the resume.
  8. Introduce yourself

    I'm not actually new to these forums, but it has been a few years since I've been active, so I'll reintroduce myself.   My name is James Simpson and I've been developing games for around 12 years. I'm currently the founder of an independent studio based out of Oklahoma City, called GoldFire Studios. We are focussed on developing HTML5 MMORPG's for the browser. We successfully funded our latest game, CasinoRPG, on Kickstarter earlier this year, and launched it into open beta in September.
  9. So... I think I quit game development :(

    Game development is a pretty board thing. If you don't feel like you are in the right place, I say keep exploring. Take on lots of little projects and find what you enjoy doing. You'll find your niche and flourish in it.
  10. What is the ratio here?

    Neither, I currently develop exclusively for the browser with HTML5.
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  12. How to handle moderators effectively?

    Thanks MJP, that is really helpful!
  13. How to handle moderators effectively?

    Quote:Original post by lithos You're always going to run into problems when people "fill out an application". You end up hitting the truth-isms about people who want power. Which means you're going to experience at least a little bit of turnover no matter what you do. So if you think applications are a bad idea, what would you suggest?
  14. How to handle moderators effectively?

    Quote:Original post by PouyaCat Back when I more or less 'ran' a gaming community, I also discovered that people really, really, REALLY liked complaining about the rules, the moderators, and then by proxy also me for having created said rules and moderators. The thing I did, was doing a little digging in who were comlaining, how many were complaining, and how big the complete userbase was. Numbers found? Roughly 2000 players just silently playing on a weekly basis and enjoying themselves as they were there (could be somewhere else, but they didn't, so they must appreciate what I did?). They didn't praise me or anything, but they didn't complain either. xD Roughly 20 players that actually caused a fuss. Very vocal. Usually friends of each other. Conclusion? I felt I could ignore the complaints =) Well, ignore, ignore... Always listen to a complaint, always speak with the moderator causing the 'problem', and then pick the smart thing to do, which usually is 'ignore'. Yeah I sort of think I have the exact same situation. So you had favorable results by just ignoring those few "complainers?"
  15. How to handle moderators effectively?

    I do log actions, and yes it is community based. I try to watch as well, but I'm the lone developer so I do all of the programming, graphics, etc so it is hard sometimes to keep track of it all. Any tips on choosing good moderators? I had interested players fill out applications, but most of the responses were pretty similar so I ended up just having to go off of who was most active, etc.