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About JoeVanSickle

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  1.     [Play Chess Online]   Play against a friend or an opponent from around the world. No accounts required. Free analysis, spectating and more!
  2. Embedding 3D content in the forums

    [url="http://www.vec3obj.com"]Vec3[/url] is worth taking a look at... You can embed it also. Here's what it looks like: [url="http://www.vec3obj.com"][img]http://vec3obj.com/data/7.png[/img][/url] Random exceptional uploads: [url="http://www.vec3obj.com/re.html?id=39"][img]http://www.vec3obj.com/imgs/ptail39.png[/img][/url] (4.03 Mbs) [url="http://www.vec3obj.com/re.html?id=31"][img]http://www.vec3obj.com/imgs/ptail31.png[/img][/url] (4.45 Mbs) [url="http://www.vec3obj.com/re.html?id=34"][img]http://www.vec3obj.com/imgs/ptail34.png[/img][/url] (10.78 Mbs) [url="http://www.vec3obj.com/re.html?id=3"][img]http://www.vec3obj.com/imgs/ptail3.png[/img][/url] (1.23 Mbs) [url="http://www.vec3obj.com/re.html?id=4"][img]http://www.vec3obj.com/imgs/ptail4.png[/img][/url] (0.33 Mbs)
  3. DirectX 11 or DirectX 9

    Stop worrying about the feature level/graphics card. The only limiting factor here is the operating system. DX11 can target directx 9.1-11 enabled graphics cards. So for unity users that makes it 53.2% (Win7/Vista) to 44.1% (XP)...
  4. Recommend a [nearly] free 3D viewer

    What about this: [url="http://vec3obj.com/"]http://www.vec3obj.com/[/url] A 3d model viewing/sharing platform for your browser. .Obj only though...
  5. DirectX 11 or DirectX 9

    I choose DX11 over DX9. Reasons for that: -Operating system trends [url="http://marketshare.hitslink.com/os-market-share.aspx?spider=1&qprid=11"]here[/url], [url="http://store.steampowered.com/hwsurvey"]here[/url] and [url="http://www.w3schools.com/browsers/browsers_os.asp"]here[/url]. -Your game will probably take a while to make yeah? So when it's done XP will have an even smaller market share.
  6. [Vec3] Unparalleled model sharing

    Gentlemen... We now have multiple texture support. [url="http://www.vec3obj.com"][img]http://www.vec3obj.com/data/13.png[/img][/url] [url="http://www.vec3obj.com/re.html?id=77"][img]http://www.vec3obj.com/imgs/ptail77.png[/img][/url] [url="http://www.vec3obj.com/re.html?id=78"][img]http://www.vec3obj.com/imgs/ptail78.png[/img][/url] Also: -[b]Fullscreen! (F10)[/b] -New cursors and icons -Error reports -Replaced err thumbnails -Misc tweaks [b]Beta is fast approaching.[/b] Only one major feature left (greatly improve embedding)... Can any of you think of a major feature that you would like to see added? I'm going to make sure it runs well on mac/linux now. Upload your shiny models for sharing today!
  7. Introducing [b][url="http://www.vec3obj.com"]Vec3[/url][/b], A model viewing/sharing service that runs on all browsers and all operating systems. Vec3 is currently in [b]ALPHA[/b] development. [b]Features?[/b] -Functions on all operating systems, all browsers; with no install -Offsite [url="http://www.vec3obj.com/embed.html"]embedding[/url] -Ability to view textures and uv maps -Rotation/panning/zooming -Model stats -Views/Ratings -Normal Maps -Spec -Alpha -Easy and safe uploading -Easy sharing -Customizable -Data compression -Browsing -Multiple textures -Fullscreen [b]What does it look like?[/b] [url="http://www.vec3obj.com"][img]http://vec3obj.com/data/7.png[/img][/url] [b]I want to try it![/b] Random exceptional uploads: [url="http://www.vec3obj.com/re.html?id=39"][img]http://www.vec3obj.com/imgs/ptail39.png[/img][/url] (4.03 Mbs) [url="http://www.vec3obj.com/re.html?id=31"][img]http://www.vec3obj.com/imgs/ptail31.png[/img][/url] (4.45 Mbs) [url="http://www.vec3obj.com/re.html?id=34"][img]http://www.vec3obj.com/imgs/ptail34.png[/img][/url] (10.78 Mbs) [url="http://www.vec3obj.com/re.html?id=3"][img]http://www.vec3obj.com/imgs/ptail3.png[/img][/url] (1.23 Mbs) [url="http://www.vec3obj.com/re.html?id=4"][img]http://www.vec3obj.com/imgs/ptail4.png[/img][/url] (0.33 Mbs) Most recent uploaded model: [url="http://www.vec3obj.com/re.html"][img]http://www.vec3obj.com/link.png[/img][/url] [b]How can I help you, help me?[/b] Share your experience; or anything that you upload. Comment or provide a question/suggestion. Help it spread by using it to showcase WIPs.
  8. My [indie MMO] so far

    [b]@landagen:[/b] Thank you! I've been working on the server/client side by side since very early on, I find it's best to get them both of the ground as early and as close to the same time as possible. All of my friends suck so sadly I can't really show off all the multi-player functionalities in the videos. The server/client are written in C++, I'm not using a database though. I haven't really found the need for one; I just need to save one file for each character and one for each account. The server reads and writes everything to different folders, I find the fore mentioned method to be lot more simple and strait forward than using a database. I get that question a lot though, perhaps I've always just missed something? I encountered frighteningly similar circumstances when I started up a team as well (previous project); this time around I'm going to be a lot more selective, and try to stick to 3 people max joining the team. I'm hoping that will solve the problems that I encountered before.
  9. My [indie MMO] so far

    [b]@JustChris: [/b]Nahh, If you have Vista or Win7 you will be fine!
  10. My [indie MMO] so far

    [font="Verdana, Helvetica, sans-serif"][b] @Nikke:[/b] Thanks, I chose to use DirectX 11 (same goes for shader model 4.0) to make things easier for myself. I understand that [i]that[/i] choice may have narrowed the potential audience I can reach.[/font][font="Verdana, Helvetica, sans-serif"] [url="http://marketshare.hitslink.com/os-market-share.aspx?spider=1&qprid=11"][clicky][/url][/font] [i](DX11 makes viv win7/vista only)[/i] [font="Verdana, Helvetica, sans-serif"]Misc reasons for choosing DX11:[/font] [font="Verdana, Helvetica, sans-serif"]-I wanted to use the most up to date APIs for this project. -I programmed all this by myself so I thought I'd make things easier and simpler by choosing just one DirectX version. -I've got more experience with DirectX11 than with DX9. -I have a DirectX11 graphics card -DirectX11 is going to be supported further in the future than DX9.[/font] [font="Verdana, Helvetica, sans-serif"]-Win7's popularity is growing[/font] [font="Verdana, Helvetica, sans-serif"]-I wont be done with the project for about another year...[/font]
  11. My [indie MMO] so far

    [b]Update posted.[/b]
  12. My [indie MMO] so far

    [b]@Ashaman73:[/b] Thanks for the feedback I will consider doing what you mentioned. Development Started June 2ed 2010 Ssooo.. 413 days ago (1.13 years). I first started to try to create a game like this one about 6 years ago (starting over a lot and redesigning things better since then). Iv never gotten this far. Based on current projections I'm predicting it will take another year more to get to beta. I did all the art-work for the game (meshes/textures/gui etc etc), which surprisingly I'm starting to dread doing [img]http://public.gamedev.net/public/style_emoticons/default/sad.gif[/img]. I'm also starting to notice that I get that question a lot [img]http://public.gamedev.net/public/style_emoticons/default/mellow.gif[/img]... I am torn as to whether I should try to start up a team, I have tried before and it didn't go so hot. I used windows live movie maker 2011 for the progress video but I do not recommend it as it butchers the video's quality and you can only output one format; it's fairly easy to use though.
  13. My [indie MMO] so far

    [font=arial, verdana, tahoma, sans-serif][size=2][b]Update posted.[/b][/size][/font]
  14. My [indie MMO] so far

    [font=arial, verdana, tahoma, sans-serif][size=2]Hey guys I've made some more progress... [url="http://vansicklegames.com/Data/Media/images/58.png"][img]http://vansicklegames.com/15.png[/img][/url] [media]http://www.youtube.com/watch?v=RYsbQ18-2mM[/media] [url="http://vansicklegames.com/"][clicky][/url] If you want to see more...[/size][/font]
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