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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

cyrillef

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  1. Autodesk University is a conference and exhibition held every year in Las Vegas where design and entertainment professionals from around the world attend classes, keynotes, product demonstrations, exhibits, and networking events. But did you know that on the Monday prior to AU starting, there is a developer conference running? [url="http://au.autodesk.com/?nd=m_e_adn_conference_devlab&und=1785"]the ADN M&E conference at AU[/url] will be held for the second time in Las Vegas on November 26th and is free to attend. While I cannot go into much details about the morning session as some confidential information will be presented there, you can find the [url="https://www.autodeskuniversity2012.com/connect/search.ww#loadSearch-searchPhrase=&searchType=session&tc=0&sortBy=&i(10010)=12461&i(10000)=&i(10007)=&i(10041)=&i(10001)=&i(10160)="]event agenda here[/url] and recommend that you register [b]to this FREE event[/b] whether you come or not to AU. People from Dreamworks, ILM, Pixar, NVidia will present API related work on the latest technologies from Autodesk as well as many Autodesk Maya and 3ds Max developers coming. More information on the AU site or on the Autodesk [url="http://area.autodesk.com/au2012/adn"]AREA[/url] cyrille- [url="http://around-the-corner.typepad.com"]http://around-the-corner.typepad.com[/url]
  2. Our annual API wishlist surveys are now live: Autodesk® Maya® - [url="http://www.zoomerang.com/Survey/WEB22FY5JJ4YYS"]http://www.zoomerang.../WEB22FY5JJ4YYS[/url] Autodesk® 3ds Studio Max® - [url="http://www.zoomerang.com/Survey/WEB22FY5KP4ZPD"]http://www.zoomerang.../WEB22FY5KP4ZPD[/url] Please do take the time to provide us with your input: it’s one of the most direct ways to influence the direction of the Autodesk products you customize or for which you develop applications. Our various Engineering teams take this feedback very seriously when prioritizing the APIs to expose over the coming releases of our software. And if you (optionally) provide your email address in the survey, I’ll send you a copy of the results once they’ve been compiled. The surveys will remain open until [b]July 25th, 2012[/b]. Thanks in advance for your feedback! Regards, Cyrille Fauvel Worldwide ADN Sparks Program Manager [url="http://www.autodesk.com/adn"]Autodesk Developer Network[/url] blog: [url="http://around-the-corner.typepad.com"]http://around-the-corner.typepad.com[/url]
  3. Our annual API wishlist surveys are now live: Autodesk® Maya® - [url="http://www.zoomerang.com/Survey/WEB22FY5JJ4YYS"]http://www.zoomerang.../WEB22FY5JJ4YYS[/url] Autodesk® 3ds Studio Max® - [url="http://www.zoomerang.com/Survey/WEB22FY5KP4ZPD"]http://www.zoomerang.../WEB22FY5KP4ZPD[/url] Please do take the time to provide us with your input: it’s one of the most direct ways to influence the direction of the Autodesk products you customize or for which you develop applications. Our various Engineering teams take this feedback very seriously when prioritizing the APIs to expose over the coming releases of our software. And if you (optionally) provide your email address in the survey, I’ll send you a copy of the results once they’ve been compiled. The surveys will remain open until [b]July 25th, 2012[/b]. Thanks in advance for your feedback! Regards, Cyrille Fauvel Worldwide ADN Sparks Program Manager [url="http://www.autodesk.com/adn"]Autodesk Developer Network[/url] blog: [url="http://around-the-corner.typepad.com"]http://around-the-corner.typepad.com[/url]
  4. It’s that time of year again. The following “Summer 2010” API wishlist surveys are now ready: • Autodesk® Maya® - http://www.zoomerang.com/Survey/WEB22APSHGBUNG • Autodesk® 3ds Max® - http://www.zoomerang.com/Survey/WEB22APSJ2BUZG Please do take the time to fill out the surveys for the products you customize or develop applications for. Our Engineering teams use the feedback you provide to prioritize our API development efforts: this is a great chance for you to have a direct impact on the direction we take in exposing APIs from our products. And if you (optionally) provide your email address in the survey, I’ll send you a copy of the results once they’ve been compiled. The surveys will remain open until July 1st, 2010. Thanks in advance for your feedback! The Autodesk Developer Network
  5. The Autodesk Developer Network is offering a free 2-day Maya API, 3ds Max SDK and MotionBuilder SDK training at Games Developer Conference (GDC) in San Francisco on March 9 and 10, 2010. This is a rare opportunity to work in a small class room environment with very knowledgeable instructors on the Media & Entertainment product of your choosing. The unique opportunity allows you to dive into the inner workings of the software, and come out with a strong fundamental knowledge of their architecture to see and understand how you can utilize and benefit from the API’s/SDK’s of these powerful software’s. Here are the details on the 3 separate training’s you can take: • Maya API Training Description and Agenda http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=12404362 • 3ds Max SDK Training Description and Agenda http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=12404301 • MotionBuilder SDK Training Description and Agenda http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14379983 The Autodesk Developer Network offers other training that you can see on the link below. To register, please use the link below. http://www.adskconsulting.com/adn/cs/api_course_sched.php