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  1. Join Esri’s Dominik Tarolli and Pixar’s Nathan Fariss to learn how to build the cities of Pixar’s blockbuster “Incredibles 2”. You are invited to this exclusive webinar, presented by VES, on July 26, 2019 at 11 am PDT. Learn more: http://bit.ly/ves_esri_webinar_2019
  2. See what's new in CityEngine 2016 or download free CityEngine 2016 trial   **HANDLE MASSIVE 3D CITY MODELS VIA ALEMBIC**     We are pleased to announce a highly anticipated new feature to CityEngine, the Alembic exporter. The Alembic format is used by visual effects and animation professionals, and is well suited for handling massive 3D models (dozens of GBs).   As a result, for the first time since the origins of CityEngine in 2008, the complete procedural modeling power of CityEngine can be fully utilized out-of-the-box in commercial 3D tools. By using Alembic caches, it is now possible to batch generate tens of thousands of building geometries at the highest level of detail and visualize them in a renderer without the need for an advanced production pipeline anymore.   Alembic cache files written by CityEngine can be read by popular 3D tools such as SideFX’s Houdini, The Foundry’s Katana, and Autodesk’s Maya, where they work together with renderers such as Chaos Group’s V-Ray and Pixar’s RenderMan.    
  3. Esri CityEngine will be at the Game Developers Conference 2015. On this occasion, we would like to invite you for a meeting (booth #2036) and show you our procedural modeling capabilities for cities in open world games: http://bit.ly/1DmmjEn   PS: Our GDC session “Hacking Cities: Procedural Modeling of Cities for Open World Games: http://bit.ly/GDC2015_CE_Workshop
  4. ProceduralInc

    Hacking 3D Cities at GDC 2014

    Esri CityEngine will be at the Game Developers Conference 2014. On this occasion, we would like to invite you for a meeting (booth #2624) and present how CityEngine and its SDK could be beneficial for your game development needs (procedural modeling, save time, manage levels-of-details, etc.): http://bit.ly/MggDoD   PS: Pascal Mueller will present at GDC at Thursday, March 20, 2014 at 5.30PM about “Hacking 3D Cities: The New CityEngine and its SDK". Do not miss it and tell your friends about this exclusive presentation at GDC: http://ubm.io/1k9RdHC    
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