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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Halley62373

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    Beijing, in China
  1. I made software with MFC 4 years ago. And I don't think MFC is good for game developing. Large pc games always start with a win32 application. Game should use it's own framework instead of MFC. Anyway, this is a very good article.
  2. The article is very excellent.
  3. I advise you to go with C++. you can make simple or complex games with Dark GDK and C++.
  4. I wrote a little game with three days. I hope you can like it. the website :[url="http://ball.pp8.com/"]Hold Ball[/url]
  5. The day before yesterday , I uploaded my first game to the iTunes. the website : ball.pp8.com the iTunes link : http://itunes.apple.com/cn/app/hold-ball/id477146564?l=en&mt=8&ls=1 Hope you like it. Enjoy yourself.
  6. SelectObject(mdc,player); for (int y=0;y<28;y++) { for (int x=0;x<28;x++) { BitBlt(tmdc,100+((x/sqrt(x*x+y*y))*cos(t)-(y/sqrt(x*x+y*y))*sin(t))*sqrt(x*x+y*y),100+((y/sqrt(x*x+y*y))*cos(t)+(x/sqrt(x*x+y*y))*sin(t))*sqrt(x*x+y*y),1,1,mdc,x,y,SRCCOPY); } }
  7. LIBCMT.lib(invarg.obj) : error LNK2005: __invoke_watson 已经在 MSVCRTD.lib(MSVCR90D.dll) 中定义 1>LINK : warning LNK4098: 默认库“LIBCMT”与其他库的使用冲突;请使用 /NODEFAULTLIB:library 1>Debug\Dark.exe : fatal error LNK1169: 找到一个或多个多重定义的符号 how to solve this problem?
  8. Sorry ,I make a mistake. I use GDI. I want to make a bitmap moving well rotating ,how can I reach this? I am beginner ,so sometimes I will mix some concepts,sorry.
  9. Sorry ,I make a mistake. I use GDI. I want to make a bitmap moving well rotating ,how can I reach this? I am beginner ,so sometimes I will mix some concepts,sorry.
  10. I am not sure the code . maybe like this BitBlt(hdc,expression,expression,350,250,mdc,x,y,srccopy); expresson: I forgot the code. the bitmap can retate with only one function.
  11. Thank you for your answer.My classmate can rotate the bitmap with DDraw.But he can't move the bitmap well rotating it. can you help me?
  12. I want to rotate a bitmap with DIRECTX 8.0 . how to do ? BitBlt() ,can this function reach the goal?
  13. The GUI is very beatiful ,how do you make it ? I also want to make a game ,but I not good at painting. Can you give me a tip?
  14. Now we are making a game named "the Career of Tank" The one who is interested in tank can talk with me .
  15. PS :I am a Chinese ,so my website is written in Chinese.