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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

shkumar07

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  1. I have to render an .obj 3d model on top of a video captured from a webcam or a depth cam. Whatwould be the best way to do that . Right now the way I am trying to do this is rendering the 3d model on an offscreen buffer using FBO , read pixels from it into an RGB array and sending it to a OpenCV window which is responsible for rendering the webcam video. The opencv window blends this pixel buffer and the video based on the deph of each pixel. Is there another better way ? Can opengl window receive the webcam feed and and render it as a texture with some part of the texture occluded by the 3d model. Another related question is , if i have to render a 3d model using opengl window, i can use glut or win32 window and render dirctly in to the window using opengl's draw APIs OR i can render in offscreen buffer, read the pixel data and render it as an image, say using opencv. Both do the job but what is the difference.
  2. I understand that a mesh can be rendered just based on vertex color, however we were having problems loading a .obj file with per vertex color ( without texture map) in Unity game engine. There were a couple of other reasons that we need to bake vertex color in to texture programmatically.  
  3. Thanks Hodgeman, Jason . However the problem is that mesh doesn't have texture coordinates .
  4. I have a .obj mesh which has per vertex color information stored in it. There are no texture associated with this mesh. Does someone know a method/source code/algorithm which can help me generate a texture image from per vertex color ? 
  5. So does incompatible pixel descriptor cause depth test issue. As the attacked screenshots show - the first image shows how the rendering should look, but the second image is how it actually gets drawn on remote desktop. My application has three different Opengl windows with different context. The first window renders correctly during remote desktop connection , but the other two render as shown in image 2 of the attached image. Why doesn't incompatible pixel format affect the first window.
  6. I am using OpenGL 1.1 for rendering. On local machine it works fine but when I remote desktop I see a couple of issue - 1. initially the drawing window is black and blank , i have resize it a little bit to render something on it. 2. sometimes surfaces show through each other, or surface further from the camera drawl shows up but not the surface which is close to camera at the same X,Y value. It seems depth test is failing. I get the same effect when I turn off hardware acceleration of the monitor. I understand that windows turns off hardware acceleration on remote desktops. Is there a work around for this ? Why does turning off hardware acceleration messes up the depth test and repainting of window
  7. Hi I am searching for a good third party library for 3D Data Compression and Decimation for mesh objects. If anyone in this group has a first hand experience about using external libraries for mesh compression and would wan to recommend it then please let me know. I need to use the library to save the compressed data on disk and then uncompress them when loading them in to memory. Thanks Shailesh