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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KyleM

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  1. Been doing it for almost a year now, not that I am struggling really, I just wanted to know if switching so far into another language would make things hard for me. Guess I will switch to java then and learn some of that.
  2. As I have said, I have really been doing this for quite a while, so I haven't really got the choice in what I chose to learn first, I have already begun. I had no prior programming experience at all when I started C++, struggled, but eventually got used to it, it's been going OK lately, but sometimes I think switching to java would make it easier on myself, and also the fact that my university seems to teach Java a lot kind of entices me as well.
  3. Sorry about this seeming like a common question, as I have seen it asked quite a lot. It's just I am pretty deep into C++ right now, and wonder if switching languages is a good or bad idea and if it's beneficial.
  4. Well, currently I am learning C++, been doing it for a while, I am just about to learn inheritance. I plan to develop small games and work my way up, when java started to intrigue me. Should I stop learning C++ and start with java, or should I continue with C++ now that I am this far.
  5. Quote:Original post by thedodgeruk Quote:Original post by KyleM Would this not mean you would have to know what class was in what element before you could reference to specific members? no , cause all subsequent classes are inherited and polymophismed , so all classes will have these basic funtions , with these i can just about do everything . but i need a manager class to do this , other wise it will get messy Ah, I see. Sorry about that, I am fairly new and was just clearing some stuff up for my own understanding.
  6. Would this not mean you would have to know what class was in what element before you could reference to specific members?
  7. It's ok we have decided to go with UDK.
  8. Hello, my team and I have been using a custom wrote OpenGL engine. It has taken us longer than we thought, we have also ran into alot of other problems that we think we can avoid by using a premade engine. We looked at the Rendering engine ogre3D, but we are unsure on how to fill the other gaps ogre leaves open. What do you guys recommend. It is a dungeon keeper like game, where you have indirect control over creatures and you can dig blocks out in a RTS fashion. You also have the ability to possess creatures and control them from first person. Any suggestions?
  9. I wanted to do a little program to perhaps improve at things, Im not entireley sure how these functions work, thats why it seems a little complex.
  10. I don't think this was the best program for me to attempt, I wanted to make a small program to increas my confidence and perhaps become better but I have only discouraged myself as it looks a bit complicated for me.
  11. I did, is it a function that can arrange parameters into a type of order for me?
  12. Quote:Original post by alvaro Quote:Original post by KyleM I was under the impression that what i was doing is an easy task, is this so? We still don't know exactly what you want. Do you? Again, what output do you expect if the input is "bee"? bee ebe eeb pretty much every way you could arrange the letters.
  13. Quote:Original post by alvaro Quote:Original post by KyleM so would that mean if there is 5 letters there could be 120 different combinations? There are 120 different permutations. The word "combination" doesn't make sense in this context. I was meaning if there is 120 different ways to arrange 5 letters
  14. I was under the impression that what i was doing is an easy task, is this so?
  15. so would that mean if there is 5 letters there could be 120 different combinations?