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KyleM

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About KyleM

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  1. Java Vs C++ for learning.

    Been doing it for almost a year now, not that I am struggling really, I just wanted to know if switching so far into another language would make things hard for me. Guess I will switch to java then and learn some of that.
  2. Java Vs C++ for learning.

    As I have said, I have really been doing this for quite a while, so I haven't really got the choice in what I chose to learn first, I have already begun. I had no prior programming experience at all when I started C++, struggled, but eventually got used to it, it's been going OK lately, but sometimes I think switching to java would make it easier on myself, and also the fact that my university seems to teach Java a lot kind of entices me as well.
  3. Java Vs C++ for learning.

    Sorry about this seeming like a common question, as I have seen it asked quite a lot. It's just I am pretty deep into C++ right now, and wonder if switching languages is a good or bad idea and if it's beneficial.
  4. Java Vs C++ for learning.

    Well, currently I am learning C++, been doing it for a while, I am just about to learn inheritance. I plan to develop small games and work my way up, when java started to intrigue me. Should I stop learning C++ and start with java, or should I continue with C++ now that I am this far.
  5. Quote:Original post by thedodgeruk Quote:Original post by KyleM Would this not mean you would have to know what class was in what element before you could reference to specific members? no , cause all subsequent classes are inherited and polymophismed , so all classes will have these basic funtions , with these i can just about do everything . but i need a manager class to do this , other wise it will get messy Ah, I see. Sorry about that, I am fairly new and was just clearing some stuff up for my own understanding.
  6. Would this not mean you would have to know what class was in what element before you could reference to specific members?
  7. It's ok we have decided to go with UDK.
  8. Hello, my team and I have been using a custom wrote OpenGL engine. It has taken us longer than we thought, we have also ran into alot of other problems that we think we can avoid by using a premade engine. We looked at the Rendering engine ogre3D, but we are unsure on how to fill the other gaps ogre leaves open. What do you guys recommend. It is a dungeon keeper like game, where you have indirect control over creatures and you can dig blocks out in a RTS fashion. You also have the ability to possess creatures and control them from first person. Any suggestions?
  9. I wanted to do a little program to perhaps improve at things, Im not entireley sure how these functions work, thats why it seems a little complex.
  10. I don't think this was the best program for me to attempt, I wanted to make a small program to increas my confidence and perhaps become better but I have only discouraged myself as it looks a bit complicated for me.
  11. I did, is it a function that can arrange parameters into a type of order for me?
  12. Quote:Original post by alvaro Quote:Original post by KyleM I was under the impression that what i was doing is an easy task, is this so? We still don't know exactly what you want. Do you? Again, what output do you expect if the input is "bee"? bee ebe eeb pretty much every way you could arrange the letters.
  13. Quote:Original post by alvaro Quote:Original post by KyleM so would that mean if there is 5 letters there could be 120 different combinations? There are 120 different permutations. The word "combination" doesn't make sense in this context. I was meaning if there is 120 different ways to arrange 5 letters
  14. I was under the impression that what i was doing is an easy task, is this so?
  15. so would that mean if there is 5 letters there could be 120 different combinations?
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