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Crocket

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About Crocket

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  1. I am considering the fact that people who already know DirectX 9 are telling a newbie to jump right to DirectX 11. Are you saying that the previous knowledge that came from DirectX 9 has no bearing on your understanding of CG concepts that are relevant in DirectX 11? To me it seems similar to suggesting algebra is not that important, so just right to calculus. Furthermore, I would think concepts that were covered in depth in the DirectX 9 book are (if covered) glossed over in the DirectX 11 book. So can someone give this a little thought and provide a reply on how worthwhile it would be to understand where 'we' have been (i.e. fixed pipeline) in our effort to understand the state of the art technology (i.e. DX11). Thanks
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