hi, I have read Brian's book "AI Game Engine Programming", though it's a good book but I still have a lot of questions about FuSM, in the previous thread that explained about FuSM still don't solve my problems.
I have two different types of state : command and flexible
command type is a state that must be done by the agents coz it was decided by the agent's mission. an agent only get one command state at a time
the command type state is such as : move, strike, return
and the flexible type state is such as : evade, retreat, waiting, pursuit
1. should my FuSM doing many states at the same time just like in the book? coz I only need one state at a time but using the Fuzzy logic to make agent decision
2. can FuSM calculate whether the agent will decide to do one of the flexible states or keep on doing the active command state ? for example : the agent will keep on doing the command state if the requirements fulfilled and the agent will switch doing one of the flexible state if the requirements fulfilled
[Edited by - wiwing on October 7, 2009 4:05:12 AM]