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About BigDaveDev

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  1. Best language to start programming in?

    I would recommend C++ (specifically, the C++11 standard) as a good place to start off. It's not a hard language to learn. What makes it hard are features that beginners just don't need to worry about. The standard library contains many gems, and there are a plethora of GUI, physics, graphics, etc. libraries available to you as well. Another benefit with C++ is that, later on, you can expose your library via .dll/.so and interface every language that can load them (Java, Python, Lua, C, D, whatever). That said, why not start with Java and target Android. If you download the package that Google offer, you are good to go. Eclipse makes learning Java exceptionally easy and what you learn from Java, you can take with you to C++, for example. Point is, make a decision that suits your needs. We will pretty much just tell you what we like based on our experiences - that is, after all, what a general consensus is ;)
  2. Change the compiler of c++ 11

    [quote name='noizex' timestamp='1354041989' post='5004608'] [quote name='BigDaveDev' timestamp='1353870914' post='5003980'] -snip - [/quote] FYI, Microsoft released CTP about a month ago ([url="http://blogs.msdn.com/b/vcblog/archive/2012/11/02/visual-c-c-11-and-the-future-of-c.aspx"]http://blogs.msdn.co...uture-of-c.aspx[/url]) that supports variadic templates and few more nice features of C++11. They haven't yet updated Intellisense so its a bit weird because you will get syntax error in some places but it will compile. I used it in my main project for a while and didn't encounter any errors. It can be downloaded from here: [url="http://www.microsoft.com/en-us/download/details.aspx?id=35515"]http://www.microsoft...s.aspx?id=35515[/url] I'm not sure when these changes will be incorporated into main version but lets hope it will be soon [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] Thanks! =D Worth noting, though, that the standard library is NOT updated with this CTP. This means that the following won't work: [CODE] std::vector< int > my_ints = {1, 2, 3, 4, 5}; // won't compile // Neither will this... for(auto i: {1, 2, 3, 4, 5}) { std::cout << i << ' '; } [/CODE] since that relies on library features... Still, getting closer!! At least now I can begin prep-ing my g++4.7 projects for MSVC a little at a time
  3. Change the compiler of c++ 11

    I really can't recommend [b]against [/b] [CODE] system("pause"); [/CODE] enough. Especially when you can have highly portable functions available to you in the standard library. I prefer to use something like: [CODE] void pause_console(char const* message) { std::cout << message << std::flush; std::cin.ignore(std::numeric_limits< std::streamsize >::max(), '\n'); } [/CODE] Benefits? Independent of IDE in use and is platform independent. Incidentally, the MSVC compiler in VS2012 is perfectly fine. I would recommend sticking with it on the Windows platform. In fact, the only reason I use g++ on Windows is to experiment with variadic templates among other things that VS doesn't yet support. For the simple stuff, though, don't sweat over compiler differences too much. Your results should be the same regardless.
  4. #Up is making it's way in the post! I love #Pixar and now #LoveFilm.se
  5. 2 rok uthyres | Göteborg | Blocket http://t.co/Q8HqLAxS
  6. Just watched #Wall-E for the first time. He's so frickin' cute!
  7. How Google's Self-Driving Car Works - IEEE Spectrum http://t.co/Ek9uEj3x
  8. Beer bread - done; beef and ale casserole - cooking; dumplings - TBA; beer - disappearing fast :D
  9. Thank you @HazelMcKendrick for bringing that into my life! Beautiful blue square of selection :D #productivity++
  10. Joining the popular #pannkaksklubben at work today. Pea soup and pancakes every Thursday. Becoming more #Swedish as time goes by...
  11. Getting my hands dirty with some VB Script... Automating processes == win?
  12. Hell yeah: http://t.co/mXHBlgm :D Already using some of it in #vs2010 and #gcc4.7
  13. Dimension agnostic math library well under way and turns out that #boost have included the same thing in the new release. #whybother :D
  14. Always great when someone posts about 500 lines of their own code into the comment section of someone else's article...
  15. Daft Punk really did a great job on the TRON: Legacy soundtrack. The Reconfigured version is pretty decent too :) #soundgasm
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