I'm currently on my last year of High School and wish to pursue a career in game programming (more specifically physics programming for games) and would like to know a good skill set for this field. I have a basic knowledge of cpp (c plus plus) having taken computer science courses at the 10-20-30 level. This basically puts me at knowing loops, and basic functions (nothing object oriented and certainly nothing dealing with graphics or APIs).
As I will be going to college or university next year, I plan on getting a Bachelor of Science in Computing Science, minoring in physics. For physics game programming (or something related) are these good requisites? What else would help me as a physics programmer, or just help me in the industry in general?
I realize that taking such courses is not necessarily a requirement, but I feel that they would help me much more than home-learning on the internet and from books. This brings me to my next question:
It looks as if the C.S. degrees at the colleges and universities near me mostly focus on theory and the inner workings of computers, not so much on the game programming aspect I am interested in. So, failing learning cpp from school, what are the best alternatives? If books, which would you recommend for someone with the limited cpp skills I have (preferably related to game programming)?
As an overview I would like to know a solid GENERAL skill set for physics (or related) programming, or for starting off in the industry. I would also like to know of some alternative resources (such as specific books) to learning cpp as it relates to game programming and graphics. (I have seen quite a few "Programming games with cpp" books, but quite a few assume prior cpp knowledge that I don't have).
I realize this is a lot to ask, but so far I haven't come across any resources that answer my (many) questions.
Thanks in advance!