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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

samavan

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  1. Woops just found a solution, will update the thread with VCE2008 workflow :)
  2. Quote:Remember, this tutorial was written in Visual C++ 6.0. If you're using anything other than Visual C++, the resource portion of this tutorial won't make sense (especially the screenshots). And I agree it doesn't work with the Visual C++ Express 2008 application. I did some research on the forum and it seems there is a method for it with xnView. Problem is xnView will create a binary file. And checking the resource files from the tutorial there are no binary file here... But anyway I try to import it in VCE 2008 but really I do not understand how to make it work. I tried several way, but always something wrong happened when compiling and it simply say it do not understand symthax with 27 error in the *.res binary file made with xnView T_T... Does someone have a right workflow replacing the first part of lesson 38 with Visual C++ but with VCE 2008? Really thank you by advance, sama.van
  3. Quote:Original post by _fastcall Well, Microsoft doesn't like you distributing their debug versions of the C runtime library. Try building your .exe in "Release" mode and sending that to your laptop. Wow, good one! really thank you!
  4. I am doing some OpenGl Tutorial to understand better polygon construction in a 3D engine. Then I started from the beginning with : - http://www.mrmoen.com/2008/03/30/opengl-with-visual-c-express-edition/ - http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02 - http://www.falloutsoftware.com/tutorials/gl/gl3.htm Compile is ok and *.exe work well on my workstation. But when I drop the *.exe on my laptop, it will create the following message : Quote:The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. I installed the 2 following files on my laptop : - Microsoft Visual C++2005 x 86 9.0 - Microsoft Visual C++2008 But nothing change... Friends tried it and same error again... Does someone know why? Does the compiler do not add all dll file in the compiled *.exe? Really thank you for your help!...