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About GesterX

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  1. Honestly, the best thing to do is email the uni or go along to a CS Open day and ask the lecturers what extra assistance you would receive. I did CS at Aston and a friend of mine with dyslexia got around 25% extra time in exams. He also got to sit in a separate quieter room to improve concentration. Ultimately both of those courses will put you in a good position to enter the industry. A strong portfolio and passion for games are arguably more important. I did CS and now I'm a junior designer... My advice would be to read Tom's website from start to finish about 15 times. It really drills home the mentality you need to land a job!
  2. GesterX

    Game controls

    To answer the question... I would not. The new controllers that have come out recently need to have software made specifically designed for them and that's the way it should be. There's not much point in trying to give the player the same experience with the new devices, the new devices are really about giving the player NEW experiences. For example when the PS1 lightgun came out the designers didn't try to recreate existing experiences for the controller, they used the controller to create new experiences.
  3. GesterX

    C, C# or C++?

    Start with C# and make some simple programs (stuff that reads in a text file, a calculator, an organiser etc). Then add in the XNA framework. There's some really clear setup and installation instructions on the XNA website on how to get started. There are also a few good tutorials to get you started making some simple games. It's free to make games for Windows and if you find yourself getting interested you can purchase a creators club membership for about £80 which allows you to publish for Xbox 360. That should easily keep you busy for the next few months. I would only move on to C++ once you are competent with object oriented principles (Classes, Abstraction, Encapsulation, etc) and data structures (stacks, queues, lists, etc). Once you are adept at C#, python will seem incredibly easy to get to grips with. The only reason I would advise learning C# first is that it prepares you for learning C++ which will help you get into the games industry (which based on your previous threads; I am assuming is your goal)
  4. I didn't notice that you could walk through the walls! It seems to happen where the terrain is low or there is a small gap coupled with the fact that the hit box is quite small... Thanks for pointing that out. I was thinking about maybe zooming the camera in a little so the player is bigger but in future levels there's going to be hundreds of bullets to dodge so the player will need a good idea of the space around them. The lag when the score appears is top of my list of things to sort out! It only happens the first time you kill an enemy of each "type"... so for example the first robot you kill will lag, then the first grey tank you kill will lag, etc. Hopefully I'll have that sorted today and thank you for pointing that out to me (I was hoping it was just my PC ) Thanks for the comments. All appreciated.
  5. Kinda sort. lol [/quote] Yeah I know... but the base of the game is there and I was just looking for some early feedback since it's going to be easier to fix/change things now than rather than a few months down the line
  6. I'm proud to anounce my first (demo) project is up on Kongregate! The game is called VR Runner and is currently just a one level demo using some pretty Unity iTween stuff, classic top down shooter gameplay, and some more modern elements! Let me know what you think. Any and all feedback is appreciated but please be gentle VR Runner on Kongregate Things I'm looking at expanding right:The levelling mechanicsAdditional LevelsAn inventive tutorialSome light tower defence elements The game was put together in a few weeks and I hope I can continue to expand it in the coming months. A windows build and dev diary can be found at my blog: GrantGameDev
  7. GesterX

    help in 2d shotiing game

    You can use Unity3d or UDK to make 2D games (they will rechnically be 3D but you can restrict the gameplay to 2 dimensions). Check the second link in my signature for an example of a 2D style game I've been working on in Unity3D which should give you an idea of what's possible. Alternatively you may want to look at using Flash with AS3 whcih would be very suitable for making 2D sidescrolling games.
  8. GesterX

    Two Job Positions at One Developer

    Thanks for the quick feedback guys. I'm going to go with Number 3 after reading through your comments and thinking about it a little more. I spoke to a guy I know who works in HR for another company and he said the same as Tom so that looks like the way to go.
  9. GesterX

    Generic or unique recruits ?

    I would go with "generic" characters but provide the player opportunities to make them unique. So maybe when I recruit a new team mate I can set him a nickname and give him certain goals/training focus (if that's how your game works). Perhaps each team member will have a combination of personality traits (aggressive, brave, sensible, rookie, etc) that determines how they act in battle. All these things are small things that makes each recruit unique and might cause me to get attached to them. However, you would then have to balance this so that they don't become TOO important to me so I don't reload when they die
  10. I'm currently in the process of applying for jobs in the Games Industry. One particular developer is offering two jobs that are very similar (in terms of requirements/job description) and that I believe I have a chance at. The first is "Game Programmer" and the second is "Game Content Developer" - which is very similar to Programmer but with more design focus. My question is how should I approach applying for both jobs? They both have very similar responsibilities and requirements so should I: Send individual CV/Cover Letter for both (even though they will be almost identical)Send one CV/Cover Letter and tell them I'm applying for both positions (might come across as "lazy")Pick my most preffered job and just apply for that (seems like I would be halving my chances) This may seems like a trivial question but I am keen to make a good first impression!
  11. Unity3D sounds like the way to go for this. It's free, there's lots of resources online, a big community, and it has built in Network capabilities. I would say if you guys have never put together anything before then work on a smaller project first to learn the engine and figure out how well you work as a team.
  12. GesterX

    Planning for the future

    I didn't know they did A-Levels in Computer Science! All my Sixth Form did was ICT :-( Anyway I am 90% sure Computing A-Level is the same as Computer Science A-Level. Best thing to do is ask your school/college or phone Nottingham and ask them. Nottingham is a good Uni - it's recently been refurbished. I am currently in the final year of Computer Science at Aston University (which is ranked quite high and getting better every year) and can definitely reccommend it (not too far from Wales either!). I agree with eveyone elses comments. A degree in Computer Science will definitely be seen as a "better" degree than the Game Programming ones. I'm currently applying for positions in the Games Industry and almost every position requires a degree in Computer Science. Saying that, don't expect to come out of Uni and instantly get a Games Industry job. Jobs in the UK are really scarce at the moment so you have to do everything you can to secure the job you want. This means you need a portfolio and that's something you can start doing right away! From my experience at this is the path you want to follow: Begin learning to program now. Start with something like Python or C#. Also take a look at Flash, UDK and Unity3D.Choose your A-Levels. Subjects I reccomend to a future CS student are Computing, Maths and Physcis. If you get to pick one more then look at English, Pyschology, Media Studies, or Art (if your good at it!)In Year 13 you may be able to take "General Studies". Take it, most Universities will allow you to include the score in your UCAS points tally. It's easy - just general English. Maths, Science and RE stuff.Continue to learn programming whilst doing your A-Levels and start building up a portfolio of simple projects (your A-Levels should be your main focus though!)Get at least a B in all your A-Levels!Go to Uni and study Computer Science.In the first year of Uni you will have quite a lot of free time. Use this time to work hard on your portfolio!The 2nd year of Uni counts as about 25% of your final result so work hard! It's for real now!Try and get a placement for the 3rd year. A Game Industry placement is prefferable but any placement will still give you a massive advantage in getting your first job.Final Year of Uni. Hopefully by now you'll have a nice portfolio and can concentrate all your efforts on getting a good grade. In final year you have a large "final year project" to complete which counts towards about 25% of your final grade. Most places will allow you to choose whatever you like for this project so use this opportunity and make a game - the Computing Department at your Uni will be able to help you with how big it should be and how to maximise your grade.If you haven't lost the will to live - get a job in the Games Industry! YAY! Your hardwork paid off! Hope this extensive (and quite frankly rambling) post helped!
  13. GesterX

    what's in a game designer portfolio

    It is quite rare that you would get an entry-level Game Design position (not impossible just unlikely). It is more likely that you'll enter the industry as a Junior Programmer, Junior Level/Mission Designer, or Tester and then work your way up to a Game Design position. However, you will no doubt still want to show that you have a creative flare. As well as doing all the things listed in Tom Sloper's FAQ #12; take a look at some tools that can be used to quickly prototype and show off your game ideas. I'm talking about things like: Unity3D (which I use and highly reccommend!)GameMakerFlashThese tools will allow you to turn your ideas into reality and show obvious enthusiasm. Like many people will tell you: EVERYONE has great game ideas but turning those ideas into fun and playable demos takes effort, commitment, and shows real passion.
  14. GesterX

    Kung Fu VS Aliens

    I think this would have to be implemented in a very light-hearted, "not taking itself too seriously" kind of way. If this was turned into a game with a serious tone then the theme is very questionable (if the aliens have technology to fly all the way to Earth then Kung Fu isn't really going to be much use against them). If I saw this as a quirky Xbox Live Arcade or Indie game then the title alone would make me look twice, but if this was thrown in my face as a serious concept then I would definitely ignore it.
  15. GesterX

    Somewhere to start?

    Check out the Beginner Forum FAQ. It will answer your question and future questions. For Beginners - FAQ
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