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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I think it's going to be very hard to "get into" programming on your own using just the internet. Unless you're passionate and have a grand plan then you'll need other people to motivate you and make progress with. I suggest joining a club or taking some kind of class where you interact with peers and an instructor. This will light a fire in your that will burn for your entire life always motivating you to more forward. If you think you can learn something like software dev. from watching youtube videos for an hour after work each day you're mistaken. You've got to have a solid foundation first with which to stand on. For me that was going through college where everyday I worked with a hundred other students and teachers to learn about computer science. I don't think you can replicate that by watching videos and reading articles by yourself.
  2. C++ is the most attractive language when measured in power, flexibility and speed. As power, flexibility and speed increase, the detracting elements like manual memory management, dealing with header files and in general writing more code than in other languages become lesser. Company A develops software using C++/CLI. They have a managed Windows Forms front end on top of native C++ class libraries. They tap into the benefits of .NET on the managed side and vintage C++ libraries like VTK and ACIS on the native side all in one solution. The common thread is C++. What other language can do this?
  3. Quote:Original post by soitsthateasy thanks very much guys!!! I looked on amazon and I saw a book called Game Programming All In One Third Edition by Jonathen S. Harbour... Any thoughts on it??? (link here!!! opens on a new page) I think you need to have experience with object oriented programming, data structures(containers) and inheritance first before you think about making a game. Don't waste your money on that book. It's boring. Do it from scratch or you won't learn a thing.