• Advertisement

Dreamcube017

Member
  • Content count

    6
  • Joined

  • Last visited

Community Reputation

100 Neutral

About Dreamcube017

  • Rank
    Newbie
  1. Hey please help

    A tip with learning code (be it C++ or anything) I found this out the hard way and by someone telling me here as well... don't start learning the code thinking (what will I write to make THIS happen?) because if you think like that, you'll always be getting ahead of yourself and get quickly bored of the things the lessons are having you do. Even now, I want to a really cool rhythm game also a 3D world with lots of ambience, post-proccessing effects, bright shaders, wonderful physics and water dynamics, all sorrts of interactive sounds including different reverbs on things and such. I konw there are APIs to do this, I just have NO IDEA how to implement them. So until then, I will have to be happy with my simple DOS based math program that I created that crashes if you write in anything but numbers. I'm using C# as it's easier and a lot of the APIs and engines work with C# as well so when I DO get passed the basics, I will be able to do that cool stuff. Oh ... uh... you can also TRY Quest3D... but be warned, the price tag is something fierce. www.act3d.com
  2. Hey please help

    Ah well it looks like you're right about where I am. Hmm... You can try Unity 3D. It doesn't have all the super sparkly features like shaders and stuff, but it is farely easy to use and is free as well. It uses Java I think. I've just begun to start with it. If you wanna get more advanced so you can take advantage of all the "sparkly features" like shaders, dynamic shadows, multiple reverb sound environments and all that stuff I know there are a lot of APIs... but I'd usggest learning C# or C++. I hear C# is easier. Like I said, I am about where you are in the game creation phase. I'm pretty good with a 3D app called Carrara and I create sound effects and music pretty well too but am not very good at coding so those are what I am looking into. I'd say if you want to jump right into the game aspects, try Unity and if you want to really go deep and do some advanced things, start learning C# or C++. I found a really nice set of lessons for C# that not only tells you what to do, but explains all the different aspects so you know what and why you're writing things. Links. For Unity 3D http://unity3d.com/ For learning C# http://www.functionx.com/csharp/ There are some other game engines as well. A7 offers a free one that uses a language called Lite C and it has a few more features than Unity does although Unity supports online publishing. A7 game engine: http://www.3dgamestudio.com/ I've never used that though. I hope that helps. Who knows, maybe we can help each other out. EDIT: I just looked at that http://www.functionx.com and it has lessons not only for C#, but also C++, Java, and J# and I'm sure there are other things it teaches as well.
  3. Coding confusion

    Hmm... I could gargue and say that FMOD was used SOMEWHERE in Guitar Hero (it says so on the FMOD page.) and I could also argue that I am actually in training (very near the end of training) to become a sound engineer and am already a sound designer... but those really aren't the point and you make a lot more sense than my arguments hold up. So I suppose I'll start with C#... ...however... I was on the A7 game engine site and they have a free version that uses Lite C for beginners. Would that help or would I just be crippling myself in the end? Meh, oh well, back to Square 4 (squares 1, 2, and 3 being finding an IDE and a nice set of tutorials for C#) Thanks for all your help guys.
  4. Coding confusion

    Hm ok. I first tried to do this with Dark GDK which LOOKED simple enough, but I was still confused on some things. I'm using Visual Studio 2008. Is there a better one? (doubts it as that seems to be one of the best... or that's what all the lesson things reccomend) I'm having a hard time picking between C# and C++ because I konw C# is easier but I konw a lot of the really nice game engines and APIs were originally written in C++ and I have no idea how to use them with C#. (Example FMOD is wonderful but only really for C++. They say there's a C# one but there's NO documentation AT ALL and I have no idea how to make it work in C#.) Does anyone have any suggestions in which one I should use and suggestions on any books or websites have really good learning paths for learning either of these languages? Thanks.
  5. Coding confusion

    Hi everyone. I'm pretty new here but I've been looking into game creation for a while. I'll admit, I don't know very much code. I've played around in both C# and C++ and C# seems nicer but I always run into the problem of not knowing what and when to write things. Do you think it's possible to learn to code as I try to create a game? I want to create a rhythm game like Guitar Hero or Amplitude. I'd also like to create an environment. When I say that, I just mean a world that you can walk around in with sounds and things. I found this engine called Quest3D www.quest3d.com which is GREAT because it uses a visual coding language so I still have to figure out the logic behind the game, but I don't have to worry about what to write and try to hunt for that missed semicolin on line 263. I was looking at this until I saw the price (over 600 dollars for the basic version... ouch) So now I'm back to square one I guess. Do you think there's a program that can somehow convert the APIs of text based coding languages into a visual node based language or should I just shut all ideas of creating anything down until I sit through a C#(or C++ 101 book)? Sorry if I just sound like a lazy person who doesn't want to learn any code, but I really have tried to take the time and learn, but I have to say it's not gotten me very far. (It took and friend and I around 4+ hours to get ONE SIMPLE SOUND to play using the FMOD API and it turns out that it was because of something like a missing quote or something.) <-- is more of a level and sound designer than programmer-- Thanks in advance for replying.
  6. Unity Best Game Engine for Indie Game?

    Wow I never knew there were so many engines. I was about to suggest Quest3D until I saw the price which is really unfortunate because it really is a nice program.
  • Advertisement