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About kablammyman

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  1. morph targets were just the thing to do what i wanted! To get a working prototpye wasnt that hard either, thanks to the wikipedia entry (it helped me figure out what i needed to do and what was possible).    Anyway, thanks!
  2. Thanks, now I have some idea on where to look...so it I have some research to do!   I also started to play with the actual mesh, so I hope to get some interesting results modifying the mesh at run time. The only problem I see with that method is that that while it can lead to what i want,  it seems like it will be more difficult to keep the models looking good/human.   So, besides morph targets, anyone else have any ideas?
  3. I'm looking for ideas on how to setup a character in a 3d modeling program and in code to create an editable avatar. I want be able to have its facial (and body) features editable in game. The only thing I know about this subject is that if i try to move facial bones in game, the animations will override my changes, so, how can i create different looking people, but keep the animations intact? I'm not talking about the basic swap meshes technique (replace the head model with a different head model for example) because I can already do that. i want to do this: [url="http://www.youtube.com/watch?v=TNlJeQ7W_HU"]saitns row 3 avatar edit[/URL] So, is it a 2 bone dual bone setup? Where one set of bones is for the animation as normal, and the other set are the ways to change the facial features? Maybe its all mesh based, and there's a system to edit the meshes around the bones to give the effect I'm after? anyway, what do you guys think? How would you set it up? Any ideas welcome. I dont know if it matters, but I'm using unity and C# for this game thanks
  4. Unity ideas on emoticon parser

    awesome, thanks for the ideas guys. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
  5. hey guys, Im working on a 3d avatar chat "game" (written in c# and unity). The game has a lot of cool animations and dances the avatar can do. However, many of the animations are of emotions or gestures. So, i wanted to parse the text that the user would type for keywords or emoticons, then have the avatar do that animation. For example, if the user is chatting and within the sentence has the word "sad" or a sad face, i want the user's avatar to do one of a few sad animations. Now, Finding something in a string is trivial, so Im not asking for the easy way to do this. But seeing all the different keywords, emotions, and phrases (and combinations of them) makes me wonder if there is a better way to find out for every type of emotion without marching thru the different list of keywords for ever sentence the user types. (there will be a txt file of the key words for each emotion like happy, sad, angry, surprise, etc + any we add in the future) so any advice will be appreciated. if Im over thinking things, then let me know as well. lol thanks
  6. saving arrays to a database

    hmm, you may be right. I have taken 1 class on SQL in college about 7 years ago, and haven't touched it since. I'll do some research. thanx.
  7. saving arrays to a database

    Thanks for the quick response. My code (in C#) to store the items is similar to what you have in your SQL example, but I'm still not sure how to efficiently save the items from C# to SQL. I may be missing your point, but I just want to take my string array and do some code magic to produce a "format" that SQL will happily accept since it cant just save my string array. You see what i mean? Forgive me if I misunderstood your advice. thanks for your help so far
  8. Hello, I am looking for some general advice for saving arrays to a database. So, a lil background. I am working on a facebook app that allows you to create an avatar. The avatar has lots of different clothing types (shirts, pants, hats, neck items etc). Right now, I save things locally in a string array. The array is just a list of the types of items the avatar has, a file name, and any extra info like the color. This system works fine, but now that it will soon be on Facebook, we will utilize a database to save these things, as well as any other things the user may have purchased. This way, the user is not tied to a single computer to use the app... wherever there is facebook, the user will be able to access the items he/she has saved and purchased. Also, there are some things that will be locked from the start, and when you purchase them, the items will unlock. I have a way to lock and unlock things, bu saving them to a database is a differnt matter. So, since there's no built in arrays in a database, I am looking for general advice on how to handle this efficiently. I dont want to have to index each string in the string array and save them one at a time. I hear that xml can help with things, but I still need to do some research on how and why. Anyway, any help is appreciated. Thanx.
  9. [quote name='unbird' timestamp='1297945776' post='4775373'] [quote]...I thought CLI was disabled for the express versions of visual studio...[/quote] Nope, even the GUI designer works (just checked with VS 2008 Express). Start a New Project/VisualC++/CLR/Windows Forms Application. [i]Enable View/ToolBox[/i]. Drop controls to your form and change the properties. For the custom cell coloring you wanna look at the DataGridView.CellPainting event IIRC. [/quote] awesome, thanx! I have a free weekend (finally!) so, I have a chance to really figure this stuff out. Thanx again everybody!
  10. Thanx for the replies guys. I thought CLI was disabled for the express versions of visual studio, but I think I am wrong about that; so I will have to check that out. I'll also check out Qt and wxWidgets. If I run into a wall trying this stuff out, I'll post in this thread. Thanx again guys....I knew you guys would come thru!
  11. Hello, I'm wondering if there is a way to have a flexgrid or spreadsheet in my win32 app without using MFC. I only have the express version of visual C++ 2010, so MFC is out. I have a 2d array that i need to show the user so he/she can edit/modify the contents of the array. I am making a rom editor program that will need this type of interface : [img]http://image.hondatuningmagazine.com/f/9072035/0506_ht_07_z+ecu_tuning+turboedit.jpg[/img] Any ideas? thanks in advance.
  12. ITT tech

    Go to a JC, then transfer to a 4-year university.
  13. recommend some books

    Quote:Original post by gameXcore Yup another vote for Mat Buckland'ss Programming Game AI by Example, belongs on every book shelf. you know, I have that book, but I have mixed feelings about it. I think that there's too much code in the book, so it slows down the reading and understanding teh concept. Also, the writing style isn't my cup of tea...I cant put my finger on it, but I just don't like it. However, the information is very good, and so far, seems to be pretty complete. The book has a lot of good techniques to learn about and to try right away, since it is learn by example. On a side note, the fact that there's no CD (but a website) is kinda lame, but good at the same time (lame, because you don't have the code with you at all times...but good since it can be updated since its all on a website)
  14. climbing the ladder

    Quote:Original post by jmau0438 If you want to beef-up your technical design, why not explore design patterns. For a C++ programmer, knowing the STL and modern design techniques is kinda manditory before you can really call yourself a subject matter expert in the language. The book that started it all (refering to design patterns) is "Design Patterns: Elements of Reusable-Object-Orientated Software". The book was published a long time ago, so there are probably better books out there now. Also, why not build something? Something small that relates to the kind of programming your interested in. Doesn't have to be a full-blown game, it could be something simple like a tool or a plugin. If your feelin frisky, volunteer on a project. You may not earn any money, but you claim to part of the ownership the title. Despite wether or not it sells, at least you can show it off. As far your situation goes, its the sign of the times man. Game companies aren't stupid. Unemployment is pretty bad right now, and not just for us. They are looking for the older, more experienced people because they know that they are out there. If you've got less than seven years in and haven't really worked on anything big, its tuff. Hang in there man, you aren't the only one going through this. awesome. Thank you for your advice. STL, eh? I've always thought STL was "too slow" for games. Now, I know better. Also, thanx for the encouraging words. Its good to know I'm not alone in this.
  15. climbing the ladder

    Quote:Original post by yaustar You might be interested in reading "Game Engine Architecture" then. thanx! Your book recommendations have been great. I also noticed in your original list that there is a game version of code complete; I had no idea this existed. Since I first started this post, I really dove into code complete...and I now understand why the book is recommended so much! To think there is a game version, really gets me excited!! So, thanx again!