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About kjgreen

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  1. I'm at a point where I would like to start learning more about art not just for potentially making game art, but also for fun. I used to draw a lot when I was in high school but after high school I never really pursued it, but I did enjoy it a lot.    I decided to go into computer science and am graduating with a masters in computer science. I feel that I can teach myself just about anything when it comes to technical topics. I'm not sure if this confidence would transfer over to design/art since it's totally different.   Anyways, when it comes to game art that I would like to create, I would want to focus on 2D art. I'm a big fan of the art style of Tiny Wings ( http://www.tuaw.com/2012/05/08/another-title-from-tiny-wings-creator-coming-this-month/ ) and I would like to produce art on this level.    I'm wanting to know if it would be better to take classes at a local university or teach myself through books and hard work?    If I take classes at a local university, I would only be looking to take classes based on basic design foundation classes.    These are the classes I would take at my local university:   Art 101: Two-Dimensional Design Through reading, discussion, and projects, the foundations course introduces students to the studio method while exploring the fundamentals of two-dimensional design. Recommended studio art elective.     Art 111: Drawing I An introduction to traditional drawing techniques and skills with a primary focus on perspective.     Art 102: Color Theory Exploration of traditional and contemporary color theory in studio art. BA and BFA in art majors only.'     If I went the self taught route, I would start off with this book: http://www.amazon.com/Foundations-Design-Cengage-Advantage-Books/dp/1111343616/ref=wl_it_dp_o_pC_S_nC?ie=UTF8&colid=39MXWZY87HP4C&coliid=I3Q5KH8W3AS9YK   I'm not sure what other resources I would use after that book currently.    Another difference is the money. If I take these classes at the local college it will cost about 2400$ for the three classes.    So, I'm asking if someone can teach themselves the design foundations of art and be successful? Or Would taking the classes greatly increase my success rate?    Any response is appreciated.   Thanks
  2. Well, my delima is that I wonder if I could just read a couple of books or something about software design rather then taking the class so that I can take advanced computer graphics. On the flip side I could do the same with the advanced compter graphics.
  3. So, I've been a programmer for 3 years and am finishing up my first graduate semester. I want to get into independent software( mostly mobile ) development with a interest in game development. The university I go to does research in software development but not computer graphics, but they do offer courses in computer graphics and advanced computer graphics. I took the first computer graphics class this semester. We used very little OpenGL. We have had 4 main projects where we have implemented the algorithms behind anti-aliasing, clipping, polygon filling, implementing our own transformations( replacing glRotate/Scale/Translate ), and phong lighting equation. From talking to a friend, he says it sounds like a good course. I have a choice to make next semester, take software design or advanced computer graphics. I've talked to the professor teaching the advanced computer graphics class and he says we are going to be implementing the algorithms our selfs again, but it is focused on more ray-tracing type algorithms. I'm not sure how this class could help me in the realm of game development. Now, the software design class I feel I could really use. I only took one class on software engineering in my undergrad and I have the possibility to do research in software engineering if choose to. I have found my self when working on my own iPhone apps in the past of hating some of the code I wrote. I did some design but just to get things going. I know that I need to do better at software design if I'm going to be a successful software developer. So, I know I need both but I guess what would be more useful taking at a university? Which ever one I don't take I probably will try to teach myself in my own time. I'm kind of leaning towards Software Design just so I can see how it's really suppose to be done. Where as the advanced computer graphics algorithms aren't subjective in any way and just need to be implemented. FYI: I won't be able to take the other class in the future as both of these classes are only offered once every 2-3 years. Description on each class Advanced Graphics: Realistic, three-dimensional image generation;modeling techniques for complex three-dimensional scences; advanced illumination techniques;fractual surface modeling; modeling and rendering of natural phenomena. Software Design: Software design principles, attributes, models, and methodologies; object-oriented designs; real-time system design;user interface design;design verification; reusability issues;tools;current issues.
  4. I'm teaching myself computer graphics and am trying to figure out the difference in Reconstruction and Resampling. So say I have a 64 x 64 image that I want to: 1. Recreate at a 128 x 128 resolution 2. Recreate at the same 64 x 64 resolution It seems by my understanding that with number 1 we will do reconstruction and resampling. Reconstruction is basically just the act of creating a new image from an existing image and the Resampling will be what we need to do to figure out what the new values will be since we will have double the pixels. In number 2, I think all we are doing is reconstruction since each pixel will be a one to one ratio. Any help in this would be great. I think I'm making this harder than what it needs to be.
  5. I'm a graduate student wanting to focus on computer graphics. I am in the Introduction to Computer Graphics course and am starting to think about the semester project. I'm wanting to do something that will take a couple of months but that I can use as a look what I did on interviews/resume. At this point I have no idea what would impress a potential employer since I have little knowledge of computer graphics right now and everything I'm learning impresses me. I'm wanting to see if anyone on this board has any good ideas of what would make a good computer graphics project? I've thought about doing water simulation in some way, but I don't know if that is too easy or not. The whole point of the project is to learn something that you didn't learn in class and being challenging on the computer graphics side of the project. So a 2D game probably wouldn't be a good choice and in some instances a 3d one wouldn't either. Oh yeah, I don't know if this information should play into the equation but the type of jobs that I'm attracted to the most and hope to land when I graduate have to do with creating graphics tools for computer animation studios. I would love to work for a place like Pixar or Dreamworks basically. Thanks to all that reply
  6. I'm trying to recreate a warp effect( when there is an explosion ) that you see in games like geometry wars/geoDefese in an iPhone game. From studying the effects in geoDefense all thats going on is the area around the explosion goes in and out on the z axis like if you were looking at a stretchy material that had a ball bouncing on it. Another example is a trampoline with someone bouncing on it. How would someone manipulate a 2d texture in a 3d plane to replicate this type of bouncy effect? From thinking about, it seems that you would define a point and a radius and you would manipulate the z coordinate of all vertices that are within this radius. Maybe when the texture is bouncing downward, you have your point defined at a specific distance away from the camera on the z axis and have all points within your radius move towards that point in some fashion that tapers off the further away from the point you are and just do the opposite with the bouncing up effect. Any help would be appreciated with this. Thanks
  7. So I'm wanting to get into 3d game programming( iphone to be specific ) and I'm a little confused about when to use 3d models. So if I want some really cool looking creature do most game shops just create those creatures in a 3d modeling tool like maya or 3ds max or can you make them in opengl? I'm trying to decide on the technologies that I'm needing to learn to get up to speed, because the game of wanting to make will involve a cat and I'm wondering if I need to use a tool like blender to make the cat or could I possibly just make him using opengl?