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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Morphia

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  1. Yes - that Google translator .. need to be constantly adjusted. So quickly, when many : if it Unity3d this is Union (funny translation) EU! Unity3D May Be Optimal Engine if you may use the Force Interface Tools . AltarofScience was have The Fury Scheme for Design ( casual , but curiously enough , very good mirror for MMOG) Interface Tools : developing for Kind Game - rich approach for Coding on Foundation on Design ( concrete ) . But each Hacker of Coding must Know Game Design ?! why is it for What Sense and Conversely : Who Develop the Game then.in Really . You have to understand programming exactly as Scheme of Build for Resources of Game in HardWare and SoftWare Variants .
  2. SinisterPride : I think you are trying to gradually understand me! Vision of Gameplay as the ChessBoard: it is soonely the word-revolver. I know people who from UbiSoft , but I did not say that I work in UbiSoft. That is, you did not watch the video - you, like most of the other all the same, or more then one computer bots (programs), because of your text is not true. And I said that we needed to account for AmazonPayments for Kickstater.com, well, where does UbiSoft - unless you understanding, I would say that I am Freelancer - Independent Manager (yes GameDevIndustry modern companies - just a "modern trash"). In translation: better to act. Will Write one hundred thousand Theme than those in the text and a Zero Result in the End. In EpiEnd none GameProduct and none Money : eating text or other it ?! What was done on GameDev.net or GameDev.ru : nothing .. tell me again of Orientation of this Forums .
  3. I think that every Design begins with a better video-demo , which will show the Idea and Vision of the Chess Field. As of right now to think about KickStater.com : who have Amazon account - USA and UK (I with UA) Assassin Creed because the team of about 700 people, so Space is better, because that requires less people in development, but Need more Intelligence and AI for NPC too . Twin Shadow Interface http://www.youtube.com/watch?v=upWYW1Vrwsc Cancel Button of 3D Voice
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  10. From the album Hidden Star Control