iac249

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About iac249

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  1. Manipulating image files by batch

    This easily saved me a hundred hours of manual work!
  2. Scirra has an asset store from which you can purchase game art; also check out the asset store at the unity3d site.
  3. Manipulating image files by batch

    That's an excellent point, and after some experimentation, I find it leaves some jagged edges around the sprite. Probably not an issue at low res, but maybe something I'll need to address anyway. This is what happens when a programmer tries to take up graphic arts. 
  4. Manipulating image files by batch

    This gives me some good info to work with. Thanks!
  5. Hello all,   I have several hundred sprites in .bmp format I need export to .gif and set the background color to transparent. Doing this manually with each file would be cumbersome. Is there an easy-to-use open source graphics editor that can do this in a batch mode? I believe it is possible with Gimp, but I'm having some difficulty figuring out how the batch script would look.   Any help would be appreciated.   Thanks.   Corey
  6. Luck

    In the gamebook, not every move a player can choose will require a skill role. Sometimes they just have to click "Next" to advance the story, and the story can be made less linear by introducing a randomness on what might happen next. I was thinking of whether or not this could be a visible "Luck" attribute, with a "lucky" character having a better chance of what would essentially be less or easier challenges in forks of the story line.    In thinking about this, it seems like luck in this case may be redundant to other attributes. A lucky character may have less encounters and therefore rely less on a Strength attribute, while an unlucky character will need a higher Strength attribute to be successful.   Perhaps I've just answered my own question? 
  7. Luck

    Rits,   That's exactly what I was thinking, and perhaps I should have clarified the game type in the beginning. I'm working on an "adventure gamebook" for Android; basically interactive fiction with character skill attributes that are used to help determine outcomes. Luck plays a huge factor in games like AD&D, given its dice roles (or random integer values), but Luck was never a character attribute that was used to determine encounters or whether or not a door was randomly locked or not.
  8. Luck

    Thanks, everyone. Essentially I am working on a mobile game that is an adventure book/interactive fiction. The player can adjust character attributes before play, and in order to help make the story less linear, a "luck" check is needed to branch certain choices that don't fall into the category of other attributes such as physical prowess or perception. The luck check may determine if there is an encounter in the next turn.   I was originally thinking players may not accept it as a visible attribute they may choose to adjust, because they would prefer something more concrete like "perception" or "physical prowess".
  9. Luck

    Thanks, SiCrane!
  10. Luck

    In developing an RPG, it is common for characters to have attributes. I am wondering if "Luck" would make an acceptable one. It is possible to have a character score that determines how lucky a character can be, but I am wondering if this is an attribute that players can accept or if they would generally prefer something more like "perception" or some other attribute that makes things seem less random.   Comments welcome.   Corey