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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SteveDeFacto

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  1. Some of you may remember my incredibly sexist hypothesis which eventually evolved to the point where I was claiming the majority of women are not as intelligent as men. All of you flat out rejected this idea and made me feel as though I was probably wrong. As a result over the past few months I have been doing a great deal of research, and my conclusion is that I was not only right but the situation is far worse than I initially thought. Regardless of the amount of evidence I provided and my best attempts to explain my findings most of you will simply disregard what I say. So I have decided to let a woman who is far more articulate and traditionally educated explain the problem for me. I will undoubtedly receive a ban for this post given its offensive nature and my false label as an internet troll but this is acceptable as long as at least a few of you realize the truth behind my message no matter how distasteful it may be. I implore you to at least give this video a few minutes of your time even if you do not watch the whole thing: [url="http://www.youtube.com/watch?v=w__PJ8ymliw&feature=relmfu"]http://www.youtube.com/watch?v=w__PJ8ymliw[/url]
  2. I've also noticed a sudden influx of new member.
  3. Don't have much free time at the moment with school and all. Would be interested if it were in May though.
  4. Go with SDL if all you ever want to know is how to make 2D games. If you want to take it further, you should probably use FreeImage and OpenGL.
  5. [url="http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Ffeature%3Dplayer_embedded%26v%3DfQFltH1D39k&h=XAQGYWePWAQFHSGlvcNkpsENoAfbW3m77tIhp1kj2PJybhA&enc=AZMdqhksBqxbMrlHrTrNrFziSZP4fusI4SbzqE-j3aFGX_lUD9mIzhHwOdTlq6LZ4HCvUYtDWIbVFZkoG685-3ny"]far cry 3[/url]
  6. Personally I would go with HTML, JavaScript, PHP and MySQL These are super standard and will allow you to even use free hosting. A perfect example would be the two sites in my signature.
  7. [quote name='Madhed' timestamp='1332794636' post='4925443'] Good Riddance [/quote] I'm not going anywhere. I'll still be around but I won't be making any more lounge threads on here since that is apparently grounds for a warning or even a ban on this site... [img]http://public.gamedev.net//public/style_emoticons/default/dry.png[/img]
  8. bump
  9. Honestly, the game looks polished but very boring. You need to spot light an interesting mechanic which would spark interest. The control system is not very interesting.
  10. bump
  11. [quote name='Hodgman' timestamp='1331597970' post='4921522'] [quote name='fastcall22' timestamp='1331580219' post='4921434'] [quote name='AltarofScience' timestamp='1331565523' post='4921358'] Why would anyone want to join a forum run by you and your ridiculous backward ideas? Ick. [/quote] I dunno... [url="http://defactolounge.com/viewtopic.php?f=24&t=21&sid=1876fc6992a4c80bc4a5ba6b5c156c0c"]Owl's in there somewhere[/url]... [/quote]Oh that's it, I'm in! [/quote] Hodgman then creates an account under a different user name and trolls us all. lol
  12. [quote name='Washu' timestamp='1331580933' post='4921438'] Hmm, we need a celebration forum, where we can post whiner quit messages and then all have a party. [/quote] Washu, you are just jealous that you don't have your own forum.[img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
  13. [quote name='AltarofScience' timestamp='1331565523' post='4921358'] Why would anyone want to join a forum run by you and your ridiculous backward ideas? Ick. [/quote] I may be a lot of things but I'm definitely not backwards. If you don't want to join then it's your loss. We are going to have a party and there will be free pizza, dubstep, and video games. And you know what, AltarofScience? You're not invited! [img]http://public.gamedev.net//public/style_emoticons/default/angry.png[/img]
  14. This is my final post in GDNet's lounge. I've had my account restricted for the last 10 days because apparently I'm a lounge lizard. Instead of just getting angry I decided to use this time to start my own forum so I can be as much of a lounge lizard as I like without getting punished for it. I've had a moderate amount of success in finding active members but really to create any type of lively community I'm going to need a lot more. So this is just an invitation to join my forum if any of you are interested. Here is the link: [url="http://defactolounge.com/"]http://defactolounge.com[/url]
  15. [quote name='ulao' timestamp='1330640112' post='4918382'] I'm starting to play with a physics engine a bit here and I was wondering what most people do for a character physics. Imagin if you will a 3rd person style game. I dont really want the character to follow the plane below. In the real world if I walk up a drive way, I'm not matching the drive way angle at all. Or in the case in the game I dont want to wobble if I land hard. Ok maybe that part is true in life but a game is not 100% real ;) So I guess I want the charater to intereact with objects ( collision ) but not react in all aspects. I was able to resolve the bounce factor but I'm not sure how to deal with the Angles. I only want the physics to mess with my position. I use the ODE engine btw. I though about pinning x and z to the north start but I dont think fighting the phys engine is wise. I dont really know the ODE engine that well but I would have expected to see some constrainghts. Or maybe its in the damping somewhere? Granted if you dropped a statue formthe sky it would not land stading up right. If it were a giant you would expect it to. I dont want to get in to dealing with all the physics a leg can preform I just want to simulate it. Make any sense? [/quote] I assume you are using a capsule controller for your character? Are you looking for [url="http://www.youtube.com/watch?v=0ea-CXxBEYg"]something like this?[/url]