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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Firefly08

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  1. Thanks! I'm not sure what kind of thing you mean by buffs/debuffs or spells, but each of the special tower has a unique attack type. For example the ice tower will slow the enemies it hits, earth towers have a large splash damage, lightning towers do a lot of damage to air units and tech a lot of damage to boss units!   I too am a massive fan of TDs, have you got any screen shots or info about yours?
  2. Now available to download today on Amazon!   Download the Demo   Download the Full Game  
  3. A while back I posted about a tutorial series I wrote which showed you how to make a basic tower defence game; Well I decided to take things even further than that and complete the game for the android platform!     Introducing, Lane Defence!   A unique tower defence game in the style of the old Warcraft 3 Line Tower Wars map; you work to build a maze of towers which will stop the 40 waves of enemies from reaching the bottom of the lane!   This is how a tower defence is meant to play; No longer will enemies walk through each other like ghosts or conform to a set path, you are in control.   Create choke points to take full advantage of your splash towers, or encircle the high damage towers to get optimum attack time; the smarter your maze is, the easier the game will become.   You will be defending your lane against 5 types of enemy:   Normal - Nothing special. Fast - Moves much faster than his friends. Immune - Will not be slowed by any tower. Air - Laughs at your mazes as he soars over them. Boss - Lonesome, but very tough to kill.   To aid you, you will choose two unique 'speciality' towers from:   Ice - Slow's enemies. Fire - Fast with average damage. Tech - Very slow, but awesome against bosses. Earth - Slow with a large splash damage. Lightning - The bane of air enemies   Each have their strengths, but which combination will work best for you? Completing the game once is no easy feat, but can you beat it using all the combos?   Perfection must be achieved!   Download the demo (free)   Download the full version ($0.99)
  4. The project is now in what I feel like is a stable state with only a few bugs and some low priority stuff to change and so I would like to start on either improving existing features or adding some new ones. As I would like this project to be as useful to the community as possible I wondered if anyone had any suggestions? I would like to try and keep the editor as generic as possible so that it does not require people to use a specific engine (e.g there would be no point adding water support as every project will be handling this differently and will need specific tools).
  5. Now includes support for generating, saving and loading colour maps! As it stands the current features are: [list] [*]Undo / Redo. [*]Working Scale, Rotate and Translate gizmo. [*]Common selection methods (Drag box, shift click, Ctrl+A etc). [*]Saving / loading of levels. [*]Importing models on the fly. (Models automatically get added to your visual studio project). [*]Support for loading and saving height and colour maps. [*]Tools to raise, lower, smooth, create ramps and paint the terrain. [*]Colour map generation based on terrain normals. [/list]
  6. Thanks, If you get a chance let me know what you think!
  7. [color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left][background=rgb(244, 247, 245)]Hello,[/background][/left][/size][/font][/color] [color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left]I have finally gotten around to creating a codeplex project for the 3D level editor I have been building, hopefully it will be of use to some of you! [url="https://sceneeditor.codeplex.com/"]Check it out here.[/url][/left][/size][/font][/color] [color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left]Already it should be usable, with options to import and place models as well as edit terrain height maps! Let me know what you think![/left][/size][/font][/color]
  8. [url="http://xnatd.blogspot.com/2011/12/merry-christmas.html"]Merry Christmas![/url]
  9. The last tutorial in the A* pathfinding series is now up, enjoy!! : [url="http://xnatd.blogspot.com/2011/12/pathfinding-tutorial-part-3.html"]http://xnatd.blogspot.com/2011/12/pathfinding-tutorial-part-3.html[/url]
  10. Just to let you know guys I have started a new short tutorial series on Pathfinding, the first two tutorials are now up : [list][*][url="http://xnatd.blogspot.com/2011/06/pathfinding-tutorial-part-1.html"]A* Pathfinding Tutorial : Part 1[/url][*][url="http://xnatd.blogspot.com/2011/08/pathfinding-tutorial-part-2.html"]A* Pathfinding Tutorial : Part 2[/url][/list] Hopefully some of you guys will find this useful!
  11. I have just uploaded a short tutorial on how to add health bars to the game : [url="http://xnatd.blogspot.com/2011/04/tutorial-15-adding-health-bars.html"]Tutorial 15 : Adding Health Bars[/url]. I hope you find it useful!
  12. I have uploaded one last addition to the series which should make porting the game to windows phone easier! [url="http://xnatd.blogspot.com/2011/02/tutorial-145-drag-and-drop-towers.html"]Tutorial 14.5 : Drag and Drop Towers[/url]
  13. Hey guys, I have just added the final tutorial in the series! [url="http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html"]Tutorial 14 : Polishing the Game[/url]. Hope you have enjoyed this series and hopefully you found it of some use!
  14. I just added a new tutorial : [url="http://xnatd.blogspot.com/2011/01/tutorial-13-adding-slow-tower.html"]Tutorial 13 : Adding the Slow Tower[/url]
  15. I have just uploaded the latest tutorial in the series! [url="http://xnatd.blogspot.com/2011/01/tutorial-12-adding-new-tower-type.html"]Tutorial 12 : Adding a New Tower Type[/url]