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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [url="http://lazyfoo.net/SDL_tutorials/index.php"]LazyFoo's tutorial[/url]s really helped me starting off with SDL, and I believe you would have to set up OpenGL for use iwht it if you wanted to make use of the 3D parts of it.
  2. Doesn't deviantArt only have a forum for paid gigs? What if you are looking for volunteer work?
  3. Yeah there's the Visual Studio Express editions, or you can even get the retail version of Visual Studio through Microsoft's Dreamspark program, provided you are a college student.
  4. I do appreciate it, and I actually like solving programming algorithms but yeah, clearly I just need to get cracking on C++. I'm unsure of whether or not to use DirectX, though. What sort of graphics libraries are used for consoles?
  5. If you are interested in taking on another writer, I would love to help out!
  6. [color=#1C2837][size=2] [b][url="http://www.gamedev.net/user/183681-justdanyul/"]justdanyul[/url], thanks for your response, but I do have experience in programming already. I have made an advanced version of WordPad in VB.NET, and some other useless programs. I am not just starting programming really, but I am just starting programming games. I understand that it does not matter what to you use for personal projects, as long as you can do what you want, but it terms of working on a professional team, I would like to be practicing with what I would be using in the future.[/b] [/size][/color]
  7. Supermassive Black Hole by Muse?
  8. [quote name='menyo' timestamp='1304466180' post='4806176'] My advice is get c# and XNA, you will be making games within 100 hours of learning. No not the next best MMO but still really nice games. Just do it step by step, do a c# calculator tutorial first then some simple c# command prompt game tutorial. Then move to XNA, learn how to draw sprites, move 'm, animate 'm with small tutorials. You will be making your own pong/break out clone within a week. I'm now like 100 to 150 hours into c# and XNA and i have almost finished my own isometric tilemap editor i'm going to use for a real cool xcom/fallout clone i have in mind. Read my blog in my sig to see exactly where and how i learned this. [/quote] Quit plugging your blog, you are not really helping anyone with this sort of stuff.
  9. Exactly, while I do want some short term results as far as creating a game and/or applications goes, I want to be able to walk into the place and get the job easily. And if that means I need to take the time and learn C++, then that's what I need to do.
  10. I definitely want to be a professional game developer, so I guess C++ would be the way to go at this point.
  11. I have some programming experience in all of the languages above, but I was wondering which would really be the best for me to pursue in terms of game development. I don't care about learning curve at all. What I do care about are available libraries, resources, extendability, things like that. I would appreciate some answers on the poll as well as justifications for your answers with links, personal experience, etc, in a response. Thank you! -Zac