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Eliad Moshe

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  1. - If your goal is to focus on the game logic and design, I would recommend having a look at the SFML Audio Module.   - If you want to focus on the design of a sound engine and have more control over the processing of sound sources then you can use for example the XAudio2 & X3DAudio APIs, DirectSound or OpenAL.
  2. Hey Guys ! I am writing a 3D sound engine on top of the XAudio2 sound API with conjunction with the X3DAudio API. - A restriction for the system is that users must use the software with headphones. I managed to create 3D sound sources in virtual space, by going through the How to: Integrate X3DAudio with XAudio2 msdn guide and the provided  XAudio2 sample supplied with the June 2010 DirectX SDK / Microsoft Windows SDK (I think). Problem is, that there isn't much correlation between the real physical ears sensetivity and the acheived sound result, you can't determine the object's depth and orientation in space as if it were there physically. Now, I am not a sound engineer, nor an expert in this feild, I want to acheive a Binaural sound effect so I think that the next step for me is to get deeper in the mathematics of the "Head-related transfer" function.   Any advice on how to acheive such a super realistic effect, the right and fast way ?      
  3. Which payment gateway & merchant service (world wide) providers would you recommend?
  4. The "Drawings -Figures" section in a patent

    I think that I found what I need, something like this: FIG. 1 is an exploded front perspective view of one embodiment of the present invention. FIG. 2 is a partial rear perspective view of the head portion of the embodiment of FIG. 1, showing the battery compartment and battery.
  5. The "Drawings -Figures" section in a patent

    So how should I describe legally, two different figures that relate to the same embodiment? It seems to me and I might be wrong that if I use "in accordance with another embodiment" for both, it states that the two figures do not relate to the same embodiment.  
  6. "Figs 1A to 1D show various aspects of a closure supplied with...with paper in accordance with one embodiment"   "Fig 2 shows a ...on one side only in accordance with another embodiment"   "Fig 3 shows a ...in accordance with another embodiment"   Why not to be more specific regarding which particular embodiment the figure relates to?   How to use this phrase correctly?
  7. Try something like this:       CreateWindowEx(WS_EX_TOPMOST,                           "ClassName",                           "Caption",                           WS_VISIBLE | WS_POPUP                           0, 0,    // the starting x and y positions should be 0                           SCREEN_WIDTH, SCREEN_HEIGHT,                           NULL,                           NULL,                           GetModuleHandle(NULL),                           NULL);
  8. How would I program grammar rules?

    If you need a DFA generator, you can try Wombat, It lets you 'paint' the automata using a C++ based Domain Embedded Specific Language.
  9. LLVM Library for Scripting

    I tried to embed SpiderMonkey and V8 at first, but my attempts to build them for msvc weren't fruitifull so far, same for Mono. Squirrel is quite handy, and has a really cool syntax.
  10.   If SendDlgItemMessageA was being called, the code wouldn't compile with the L prefix on the test string.   See the function def at MSDN : http://msdn.microsoft.com/en-us/library/windows/desktop/ms645515%28v=vs.85%29.aspx You need to cast the last parameter to LPARAM.  
  11. If you are using Direct3D, try to remove completely the WM_PAINT case. Try to use a timer instead.
  12. Maybe your project by default is set to MultiByte instead of unicode, try SendDlgItemMessageW.
  13. How did you learn C++?

    Learning C++ is like learning a foreign language, It's hard to learn how to express yourself with it without a personal, good reason. Think of something cool you always dreamed to implement, and learn by doing. http://www.cplusplus.com/doc/tutorial/  
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