Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

100 Neutral

About brslocum

  • Rank
  1. brslocum

    Where should i start

    Quote:Original post by ThomasBelgium Quote:Original post by oler1s Quote:If you don't mind, a little example...Thats where my confidence comes from to even think about this project.(don't know if something thats got me thinking in terms of 2,3 or 5 years can still be called a project, lol)Not to knock your example, but it doesn't apply here. Enthusiasm, motivation, and good communication and people skills are admirable and important, but they aren't a substitute for technical competence. They also are not a substitute for time. Enthusiasm will not allow you to leapfrog through the learning process either. Quote:If all goes well, I will probably quit my job in February to take this up full time. Now i can only imagine what you guys might think, this guy is going way to fast but thats just meTake up what full time? Development of an MMO with 0 programming knowledge? It's not fast, it's foolish. You're interested in making that MMO, fine. So do many other people who come here. But the learning process will require you to shelve that idea completely, and just focus on learning for years. But don't take out word for it. Try to complete the following challenge. Make a single player tetris clone. That's it. Pretend the game Tetris does not exist. You are the first one to make it, so you don't get to look at online tutorials or code for Tetris. Make a tetris clone all by yourself. Talk to us about your MMO aspirations after completing that challenge. Thats why i'm taking of work, to learn.(also because i have no interest anymore in the line of work i'm doing right now, i was already going to stop working for two years around august, not just for programing.) And maybe i din't make myself clear what i meant before, Like my dad , he knows everything that happens within his business but he is not great in everything. Thats what i meant, i want to know it all but don't want to become an expert on every field that comes to making a multi player game. Unfortunately one thing that nearly all beginners do not immediately grasp is scope. To put things into perspective, a normal AAA video game today typically requires a large number of people, many times upwards of hundreds. Most games will take two or three years even with this large number of people. All of these people are skilled in very different specialties from programming to art to design. This equates to literally thousands of man hours put in to a single game. A single person finishing a game of said scope is nearly impossible. Here is my solution to you as a person passionate about making games: Follow the previous poster's advice. Start small. Tetris, Breakout, Pong, Mario-like Platform. The reason to start small is you will soon learn perspective. You will understand the real amount of effort that it takes to make a game. Along with this perspective, you will learn how programming works. Strive to learn and keep at it. You will eventually reach your goals, just maybe not the same way you envisioned. Good Luck and Most of All, HAVE FUN!
  2. Quote:Original post by daviangel Quote:Original post by VizOne The CLR (like the VM Java) does not only provide a class library, but a whole infrastructure consisting of many more services, such as garbage collection, code access security etc. It could not be compiled into the application without making each executable hugh(!). Therefore, it is required to be installed on the target machine. When comparing Java to .NET, I find that updates to the Java VM are much more frequent and less transparent, while update to .NET are more or less automatically deployed through windows update. On the other hand, most other languages require a certain runtime library (and version) to run as well (ever had trouble with a missing MSVC++ runtime library?), so I don't see the point in the first place. After all, it's a question of correctly deploying an application: build a proper installer and everything is fine. Deploy a single zip file or so and expect trouble with non-techies :D Actually, last time I checked Microsoft still made most .Net Framework updates optional via windows update which didn't help with .Net Framework adoption much. Actually, it will be less of an issue as people finally move to Windows 7 since it comes with NET Framework 3.5. This of course ignores version 1.1 which only came included with Windows Server 2003. Having been working with a large amount of .NET development in the past couple years, I would say that the largest target audience would have to be with 2.0 as of right now. This is of course assuming you want to target XP+. Targeting 1.1 is not worth the effort and in most instances would compromise alot of the great things about .NET in general. It should be noted that this is only true of most non techies. Most techies would have the newest runtime regardless of platform.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!