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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Greyson

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  1. BEGINS: September 20th, 2014 @ 00:00 UTC ENDS: October 30th, 2014 @ 23:59 UTC   64Digits proudly presents the 4th annual Scary4Digits game development competition. Since 2011, Scary4Digits has been a staple competition of the 64Digits community; everyone in the community comes together to compete against one another, make games, and have fun - then come Halloween night, play all the creations in a spooktacular fashion.   The tradition isn't changing this year, but the way themes are handled is. Historically, a single theme has been given for participants to use, but this year will be different; each entrant (solo participants and entire teams) will be randomly assigned 3 themes from a precompiled list of themes, meaning each entry will be following a different set of themes. Themes will be completely open to interpretation to promote creativity and thinking outside of the box.   ----------------------------------------------------   Entry Submission and Voting   To submit your entry, you must use the game submission system on 64Digits and set the game's genre to "S4D14", and then send me a PM as notification that your entry has been submitted. There will be two rounds of voting, the first of which starting on November 1st. All participants MUST vote during both periods to avoid being disqualified. The method of voting will be determined at a later date.     CURRENT PRIZES (subject to change):   1st Place   $165 Construct 2 Business Edition License $30 worth of Steam games (of your choosing) Competition winner's badge on 64Digits     2nd Place   $70 $10 worth of Steam games (of your choosing) Competition winner's badge on 64Digits     3rd Place   $25 Competition winner's badge on 64Digits       SPONSORED BY     Click here for more information about Scary4Digits (rules, themes, and other general information). If you already have an account at 64Digits and wish to sign-up for the competition now, you can fill out the applicants form here. You can also check out @Scary4Digits on Twitter and make use of the #Scary4Digits and #S4D14 hashtags when referring to the competition and/or your entry.   I look forward to seeing what all of you can create with your given themes!
  2. I barely ever read game previews, or even keep up with information about games I am interested in purchasing. I might read the occasional developer interview or keep up with information about the game if the news comes directly from the developer, but external sources previewing a game typically does not interest me much.   I learned my lesson in trusting game reviews after reading IGN's poor review of ZombiU. It nearly caused me to return the game, but I decided that I was going to play it since I already bought it to come to a decision for myself. The game was thoroughly enjoyable for what it was, and I'm glad I didn't listen to the negative reviews. Reviews are usually one man's (or woman's) opinion; opinions which may or may not reflect your own.   I guess I basically just trust my instincts on a game. If I like what I see and think it'll be a good game, I'll probably buy it. Sometimes my instincts are wrong and I'll wish I'd have listened to the negative feedback instead, but that's just the way it goes I suppose.
  3. I have mixed opinions on which game console is best to develop for, so I'm turning to here for more opinions. I've dabbled a little bit with GBA development in the past using devkitPro and libgba, but it just doesn't seem 'exciting' and rewarding to me anymore. You see, I have this problem that when I begin something I end up wanting to do something else because what I'm doing isn't good enough... at least that's my mindset. I'm currently looking at NES development and learning Assembly, but I'm not sure if it's worth the trouble. I'm mainly wanting to just develop for a console and possibly set myself up for some kind of a future in game development, so I'm just not sure of what I should do here. PC development is fine and all, but developing for a console just seems to be more rewarding because everyone and their mother's brother isn't doing the same thing (or at least not to my knowledge), among other things. But will developing things for older, unsupported consoles actually be worth the trouble? Will the experience in doing so actually help later on down the road? Main question: I want to develop for a console for the experience, but which one should I develop for? I'm not looking for the ease in doing so, nor do I want to know how, I just want opinions on which to choose. [i]Edit: Changed the topic title to be more descriptive since descriptions apparently aren't shown.[/i]
  4. [center][img]http://64digits.com/users/RC/overbyte-man-small.png[/img] [size="5"][font="Trebuchet MS"]Issue 4 - July 2011[/font][/size][/center] OverByte is a publication that ended in 2010 just three issues into its short life, mainly due to life getting in the way and the lack of desire to keep it alive as a monthly publication. I've recently decided to resurrect this old magazine and the result of that is issue 4. OverByte is a casual and somewhat humorous magazine that is meant to be both taken seriously and entertaining, and it might possibly contain content that you may find offensive. [b]Articles:[/b] 2D Game Marketing Survey Results (from [url="http://www.gamedev.net/topic/597904-2d-game-survey/"]this survey[/url]) A Look Into the nD Does the Community Support GM The Making of Hero Core Tips to Keep You Motivated Interview with Connor "Time" Ullmann [b]Reviews:[/b] Tectoccular Narrow Squirrels With Machine Guns --------------------------------- [b]Link:[/b] [url="http://www.overbyte.me/index.php?action=issue&fid=8"]Website[/url] | [url="http://www.box.net/shared/voezh0srncavmrzln7ck"]Box.net (direct download/preview link)[/url] Your feedback and suggestions and whatever else you have will be appreciated, good or bad. --------------------------------- [b]Previous Issuses:[/b] Issue 1: [url="http://www.overbyte.me/index.php?action=issue&pid=2"]Website[/url] | [url="http://www.box.net/shared/kydvnupny7"]Box.net[/url] Issue 2: [url="http://www.overbyte.me/index.php?action=issue&pid=3"]Website[/url] | [url="http://www.box.net/shared/3vck5p4t8i"]Box.net[/url] Issue 3: [url="http://www.overbyte.me/index.php?action=issue&fid=5"]Website[/url] | [url="http://www.box.net/shared/kshysnpdvo"]Box.net[/url]
  5. [quote name='Rixter' timestamp='1300601197' post='4788159'] It may be worth while defining a 2D game. Do you mean 2D graphically, like say Super Metroid? Or a game with primarily 2D gameplay, such as Shadow Complex, which still has 3D graphics? [/quote]Mainly 2D graphics is what the survey is for; no 3D elements or anything like that.
  6. Once the responses to the survey pretty much stop, I'll put together all of the stats and responses and post them up publicly.
  7. This probably isn't the greatest first post, so I want to let it be known that I am not just posting here to advertise this survey (well, I am, but that isn't the reason for me being here). I am conducting a survey on the marketability of 2D games. I am aware that it isn't the most informative survey ever, but this is primarily for my own personal curiosity, though I do plan to release the results publicly at some point in the future. There are 6 questions, all of which are required an answer. There are optional text boxes on some of the questions in case you can think of something that isn't listed on the multiple choice questions. [url="http://www.kwiksurveys.com/online-survey.php?surveyID=INLKFI_7a78883c"]Take the survey[/url]. Your participation is appreciated. And as I said, the results will be released eventually.