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  1. Greetings everyone! Just recently I decided to create a beginner-friendly Construct 3 tutorial series and it's now available on Youtube. The point of this tutorial series is to help beginner level game developers understand the usage of Construct 3 and introduce a way to learn programming logic with its powerful event system. You can check the playlist here: Would be awesome to hear feedback as well! You can drop by to our Discord community channel to have a chat, join the Discord channel here: https://discord.gg/hdZXeMJ Best regards, Klaus 'Kossad' Kääriäinen
  2. Kossad

    Money or passion?

    Hey everyone! Thank you VERY MUCH for your answers. A lot of good points to consider. I wanted to point out that my "ultimate plan" is not to make as much money as possible, it's more of how to get living out from it to be able to make more games full time. What I've discovered, is that the actual development of mobile games is much faster than PC. But then comes the monetization, user acquisition and other stuff which for me, feels the stuff I can't find any interest in. So in the end, if you want to be successful on mobile, you just need to be interested in the stuff which are out from the "actual development". Of course for PC you need to consider marketing and how to get the word out, but this stuff does not affect the actual development that much. (Rather than trying to find trending game genres, features and so forth) So my bottom line would be that if you want to "just make good games" you should focus on PC. If you're ALSO willing to jump into the "business side" you should go for mobile, since that's where the "money is". Thoughts on this? By the way, if you use Discord you can hop into our community channel here: https://discord.gg/hdZXeMJ
  3. Greetings everyone! For past couple of years, I've been learning to use Construct 3 to understand programming logic and how a game should be structured (in code). So far so good, the learning process has come into a situation, that I could actually start creating something "real". For now, I've been working as part of big or small teams, but this time it's just me. I've been in the game industry for almost ten years now working as an artist, designer, project manager, and producer but never had a chance to do programming. Of course, I've been releasing games for mobile and PC and see the "both sides" of the industry. Now, when thinking what kind of a game should I personally make, I'm struggling to make the right decision. ... Why? Game industry today is focusing more and more to mobile game development since that's where the money is. Of course, mobile is much more casual friendly, which in most cases means that the players are not seeking for "deep experiences" from the gameplay, it's more of a "something I can do while waiting for a bus" - a type of experience. PC gamers are the opposite, who seek deep experiences from their games and something, in which they can put hundreds or maybe thousands of hours of game time. I personally fit into the latter "focus group" and I'm always trying to seek that "one game" which I could dedicate my time to. I don't even know anyone, who plays casual mobile games, I personally don't play them and I have no idea what kind of person does so. So how could I be able to create entertaining casual mobile games, if I don't know anything about them and don't understand their player? I've been trying a different kind of casual game mechanics, but end up being uninspired from them and keep on thinking of different PC games I could be creating. So the question is, should I just go with PC games and do what I'm personally interested, or try to follow "the money" to mobile? What are your thoughts on this? When answering, stop for a moment and think that if you're supposed to make the living out of making games, what would be the best option and why? It's always easy to say "follow your dreams" and so forth, but in the end, it's not that simple. Or is it? And hey, if you make games as well, join my game jam next weekend! It's 24th of this month and will last for 24 hours! https://itch.io/jam/jestercraft-game-jam-1 Hope to see you jamming, have a great week!
  4. Hey everyone! Love game jams? If you do, please hop in to our very first community game jam: JCGJ1 Itch.io Link: https://itch.io/jam/jestercraft-game-jam-1 THEME: MIX OF THREE ABOUT THE THEME Pick three features from already existing games (or from one single game) and throw those into a same cooking pot. Mix, blend, shake, test and form your own version, by fading away the original idea of those features. Remember to write those three features down somewhere, when you start working with the project. When submitting the game, remember to include the original features and games to the description! You have 24 hours in total to develop the game! Don't over do it, try to have a clear plan how you're going to finish the game. Focus on those three features and make those as good as possible. Also reserve time for "polishing" to make the game feel like it's a small part of a bigger game, or maybe a "teaser demo" of a big title? Focus on these three topics for the development: 1. Make three as polished features as possible. 2. Try to make them feel original, add a personal twist to the original idea. 3. Polish the game as much as possible! Make it feel like part of something bigger. Jump into our community Discord channel here: https://discord.gg/hdZXeMJ
  5. Greetings all! I've been in the game industry since 2009 working as an artist, designer, project manager, producer and right now working as an entrepreneur and COO. During my career, I've also been educating in Finland for newcomers to the game industry. Sharing experiences for beginners may ease the ride radically, enabling them to dodge the foxholes and bear traps which wait around almost every corner. Either it's about learning to program, create art, craft game design or run a game studio. Or how to gain the motivation to keep on going with your first game project and end up releasing it worldwide. I've just recently started to grow a community, which enables me and other experienced game developers to share their experiences with beginners and help them get into the industry. We've all been rookies at some point, it's good to remember, what YOU would have wanted to know when starting off. Now is your chance. And if you happen to be the beginner I'm talking about, or maybe you are just looking for a place to gain motivation, tips, tricks, and other developers to work with the Jestercraft community is here for that. I've established a Discord channel for starters and I would love to see you guys there as well. Here is the invite link, hop in and let's start chatting! JESTERCRAFT DISCORD CHANNEL: https://discord.gg/hdZXeMJ And hey, here are some online courses I've crafted so so far. More will come within the coming months: Construct 3: Top-Down Shooter - https://www.youtube.com/watch?v=kRJ3wHdFuMw Construct 3: Random Spawn pickable objects - https://www.youtube.com/watch?v=fSRJorxbPfQ&t uDemy Course for beginners to learn programming logic (Only available in Finnish, for now): https://www.udemy.com/pelisuunnittelija/
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