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Kossad

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About Kossad

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  1. Kossad

    Money or passion?

    Hey everyone! Thank you VERY MUCH for your answers. A lot of good points to consider. I wanted to point out that my "ultimate plan" is not to make as much money as possible, it's more of how to get living out from it to be able to make more games full time. What I've discovered, is that the actual development of mobile games is much faster than PC. But then comes the monetization, user acquisition and other stuff which for me, feels the stuff I can't find any interest in. So in the end, if you want to be successful on mobile, you just need to be interested in the stuff which are out from the "actual development". Of course for PC you need to consider marketing and how to get the word out, but this stuff does not affect the actual development that much. (Rather than trying to find trending game genres, features and so forth) So my bottom line would be that if you want to "just make good games" you should focus on PC. If you're ALSO willing to jump into the "business side" you should go for mobile, since that's where the "money is". Thoughts on this? By the way, if you use Discord you can hop into our community channel here: https://discord.gg/hdZXeMJ
  2. Greetings everyone! For past couple of years, I've been learning to use Construct 3 to understand programming logic and how a game should be structured (in code). So far so good, the learning process has come into a situation, that I could actually start creating something "real". For now, I've been working as part of big or small teams, but this time it's just me. I've been in the game industry for almost ten years now working as an artist, designer, project manager, and producer but never had a chance to do programming. Of course, I've been releasing games for mobile and PC and see the "both sides" of the industry. Now, when thinking what kind of a game should I personally make, I'm struggling to make the right decision. ... Why? Game industry today is focusing more and more to mobile game development since that's where the money is. Of course, mobile is much more casual friendly, which in most cases means that the players are not seeking for "deep experiences" from the gameplay, it's more of a "something I can do while waiting for a bus" - a type of experience. PC gamers are the opposite, who seek deep experiences from their games and something, in which they can put hundreds or maybe thousands of hours of game time. I personally fit into the latter "focus group" and I'm always trying to seek that "one game" which I could dedicate my time to. I don't even know anyone, who plays casual mobile games, I personally don't play them and I have no idea what kind of person does so. So how could I be able to create entertaining casual mobile games, if I don't know anything about them and don't understand their player? I've been trying a different kind of casual game mechanics, but end up being uninspired from them and keep on thinking of different PC games I could be creating. So the question is, should I just go with PC games and do what I'm personally interested, or try to follow "the money" to mobile? What are your thoughts on this? When answering, stop for a moment and think that if you're supposed to make the living out of making games, what would be the best option and why? It's always easy to say "follow your dreams" and so forth, but in the end, it's not that simple. Or is it? And hey, if you make games as well, join my game jam next weekend! It's 24th of this month and will last for 24 hours! https://itch.io/jam/jestercraft-game-jam-1 Hope to see you jamming, have a great week!
  3. Hey everyone! Love game jams? If you do, please hop in to our very first community game jam: JCGJ1 Itch.io Link: https://itch.io/jam/jestercraft-game-jam-1 THEME: MIX OF THREE ABOUT THE THEME Pick three features from already existing games (or from one single game) and throw those into a same cooking pot. Mix, blend, shake, test and form your own version, by fading away the original idea of those features. Remember to write those three features down somewhere, when you start working with the project. When submitting the game, remember to include the original features and games to the description! You have 24 hours in total to develop the game! Don't over do it, try to have a clear plan how you're going to finish the game. Focus on those three features and make those as good as possible. Also reserve time for "polishing" to make the game feel like it's a small part of a bigger game, or maybe a "teaser demo" of a big title? Focus on these three topics for the development: 1. Make three as polished features as possible. 2. Try to make them feel original, add a personal twist to the original idea. 3. Polish the game as much as possible! Make it feel like part of something bigger. Jump into our community Discord channel here: https://discord.gg/hdZXeMJ
  4. Greetings all! I've been in the game industry since 2009 working as an artist, designer, project manager, producer and right now working as an entrepreneur and COO. During my career, I've also been educating in Finland for newcomers to the game industry. Sharing experiences for beginners may ease the ride radically, enabling them to dodge the foxholes and bear traps which wait around almost every corner. Either it's about learning to program, create art, craft game design or run a game studio. Or how to gain the motivation to keep on going with your first game project and end up releasing it worldwide. I've just recently started to grow a community, which enables me and other experienced game developers to share their experiences with beginners and help them get into the industry. We've all been rookies at some point, it's good to remember, what YOU would have wanted to know when starting off. Now is your chance. And if you happen to be the beginner I'm talking about, or maybe you are just looking for a place to gain motivation, tips, tricks, and other developers to work with the Jestercraft community is here for that. I've established a Discord channel for starters and I would love to see you guys there as well. Here is the invite link, hop in and let's start chatting! JESTERCRAFT DISCORD CHANNEL: https://discord.gg/hdZXeMJ And hey, here are some online courses I've crafted so so far. More will come within the coming months: Construct 3: Top-Down Shooter - https://www.youtube.com/watch?v=kRJ3wHdFuMw Construct 3: Random Spawn pickable objects - https://www.youtube.com/watch?v=fSRJorxbPfQ&t uDemy Course for beginners to learn programming logic (Only available in Finnish, for now): https://www.udemy.com/pelisuunnittelija/
  5. Kossad

    Game in one day: Grumpy Wizards

    Couple of hours left to do some polishing, fixing and adding couple of missing features!   We will post our game build in Facebook so you can either try it out in browser, or download the APK file to your Android device! Join our Facebook NOW!   https://www.facebook.com/GrumpyWizardsGame
  6. Kossad

    Game in one day: Grumpy Wizards

    Phew! That's it for today! Today we used approximately 16 hours for Grumpy Wizards and the game is already looking awesome! Go and test it yourself: Browser: http://fatu.kapsi.fi/ex/gw/ Android: fatu.kapsi.fi/ex/gw/grumpywizards.apk We will continue the development of Grumpy Wizards on Thursday (16th of January) and use the remaining eight hours! Lets see what happens. 
  7. Hey there!   Expa is having a development day TODAY. Three of us (Two programmers and one artist) are creating a android / PC game as fast as possible! We have some sort of a design ready, but only a thought. You can follow our development in Facebook:   https://www.facebook.com/GrumpyWizardsGame   We are also making our Google Drive (Design documents etc) in English and those will be released for public as soon as possible.   I'm updating this post as often as possible!   UPDATE: 9:19 (Finnish time) Design phase is pretty much in order now! That took us approximately two hours. Why so fast? We had a vision of a game already, just needed to clarify it a little. _________ UPDATE: 2:17 (Finnish time) Couple of hours left to do some polishing, fixing and adding couple of missing features! We will post our game build in Facebook so you can either try it out in browser, or download the APK file to your Android device! Join our Facebook NOW! https://www.facebook.com/GrumpyWizardsGame   Best regards, Klaus Kääriäinen
  8. Thanks mate, you do that! Just say "Purify" on the desk, it's a secret word to get some epic munkki ;)
  9. Hey! Hello everyone! First of all, I'm sincerely sorry for my weirdo English which may cause troubles for some of the readers but I'm pretty sure that everyone understand (almost) everything or at least get the main point of my saying. I'm a game developer, I'v been working inside game industry (in Finland) for approximately two years. I'v worked in various project, but the one I'd like to mention must be AirBuccaneers which got greenlighted in Steam while ago and got released just couple of days ago. In this project I worked as an 3D artist and Project manager. Now at the start of December I decided to start building a company of my own. Fortunately I didn't have to start doing this all by myself and one of the company (which I left) employee started this journey with me. There was absolutely nothing wrong with the company in which we were working, but we had this burning passion to work with games which WE love to work with. The whole point is that we want to have fun while doing these games, not only when playing the complete build. Our plans is to move in Southern-Finland and start to run my friends cafeteria during the Summer times. From this, we get enough cash to eat and sleep (kinda) comfortably but ALSO do game development during the off-season! Because of our cafeteria work, we dont have to stress about sales of our games or such things, which normally make new game companies struggle in pain. We started to work with our first project right after we stopped working in the other company. Right now we are doing design while our programmer is creating the main parts for our first game. Unfortunately our programmer isn't able to work with the project after January, 2013. Hopefully we get our main parts of the game complete and we can start work with the art right after that. So, right now you must be thinking that ”Why the hell is this guy telling this?” The reason why I'm here is to tell everyone of our existence and hopefully we are able to start forming some contacts and maybe even a small community to throw around ideas and opinions for the projects which we work with. Our main goal is to work with the projects openly and be honest of our doings and show work in progress stuff for public. This will of course lead into situations of some people saying ”why that look so damn stupid” , ”thats like ten-year-old art!” etc. But hopefully there are a lot of people, who understand that even in game development, everything is unfinished before being finished, not to mention polish stage! So if you are intersted in contacting fresh new game company, feel free to send me email! (klaus(dot)kaariainen(at)samooja(dot)com) Our company name is Samooja and we have formed our homepages while ago, these pages can be found from the following url: http://samooja.com/ Right now we are working with a small game project called Purify: The Ascend. I actually wrote a feature text of Purify just while ago, and this is the first thing in which I need ideas, feedback and opinions. I'm going to copy-paste that right next: ________________________________________ PURIFY: THE ASCEND ”You may have heard someone once saying that you see bright light in the end of a tunnel before you pass away...” ... ”In these forsaken tunnels, that light is the only reason you keep fighting.” - Reynik Miller. Survivor from 'Realm' recolonize spacestation A/01/02 (RESPACE A/01/02) Spaceship crash landed into a foreign planet. People was able to survive the crash because of succesfully launched escape pods. Unfortunately some of the survivors landed into deep caves of the planet, straight into the abyss. Your journey towards the surface may begin, search for a light and be prepared. Purify: The Ascend is an arcade style ”Clicker-FPS” with RPG elements and randomly generated levels. Your goal is to survive the journey up to the surface from the forsaken caverns of a foreign planet. Fortunately you have found necessary equipment from the caves, which will definitely help your struggle. Key features: Randomly generated matches from a massive level library Over 30 unique items to customize your character 20 unlockable spells/abilities to anhilate your opponent Lots of different enemy types Graphics handmade for you, with exceptional love Unique boss levels Customizable difficulty level, which will affect the visuals of the enemy Unlockable character classes Choose your own way: build up your character using different items, spells and abilities Worldwide highscore lists: Do you have what it takes?' _____________________________ Feedback would be awesome, when writing feedback think things like this: After reading this text, am I interested of this game? Would I search more information of this game after reading this? Would I buy this game? Was the text interesting? (Yes: Why? No: Why?) So yeah, we wont be doing all of the listed features before the end of January! That's for sure. But like always, we will be adding missing parts while the time goes on. If any part of this post made you interested of our doings, please contact us or just follow us quietly from some dark corners but I REALLY hope the first one. The best way to follow our doing is via Facebook http://www.facebook.com/SamoojaEntertainment but for direct questions or giving straight feedback feel free to send email for me! NOTE: To be honest, I posted this same post in multiple forums and I'm pretty sure that I wont be able to follow all of these. Seems like I'll stick our GameDev.net and of course, in Samooja Facebook / Home page / Email PS: Musics for our game will be done by very, very talented guy: Zimpzon. Here is one example from him, which he created for one of our projects (The "Newb" project is currently on hold) Best regards, Klaus 'Kossad' Kääriäinen Founder of Samooja
  10. Hello! We have just released our first soundtrack preview video in youtube. We would be really interested in hearing feedback of it. We are going to release more of these soundtrack previews in future, what do YOU think of it? Is it a good way to bring your game into public? Head into our homepage to find more information: www.samooja.com Here's the video: [media][/media] Thank you! Best regards, Klaus 'Kossad' Kääriäinen Samooja
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