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About jigwolf

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  1. GDNet should use it's popularity and start a crowdsourcing service like kickstarter but exclusively for video games. It's a no brainer really, developers come here to make games which sometimes takes money (or even just the promise of money) to do. Those developers will also know very quickly whether or not their project are worth while because of donations they receive. There are no up-front commitments by either the project starters or donators so there will be plenty of activity. GDNet will profit like kickstarter which charges 5% of the funds raised and I'm sure a similar percentage would be acceptable at GDNet.
  2. It's not perfect as it's not completely cross-browser, but the solution I found for this was with socket.io and node.js. Instead of opening a new http connection for each bit of data, socket.io provides the webapp with an "always-open" connection where the server can send/receive much smoother. This will support many more players on your map. http://socket.io http://nodejs.org
  3. On GitHub now so anyone can have a look in at the code: [url="https://github.com/krazyjakee/Mystalia-Engine"]https://github.com/krazyjakee/Mystalia-Engine[/url]
  4. just to let you all know, registrations are working and you can go ahead and create your character to test the engine so far. http://www.mystalia.org
  5. I'd like to point out we now have a website/test site and wiki. We are also using node.js and socket.io for networking which is a massive advantage. I'm going to thin out this thread starter as nobody seems to care. They'll care when this project takes over the world. muahahaha! [url="http://wiki.mystalia.org/index.php/Main_Page"]http://wiki.mystalia.org/index.php/Main_Page[/url] [url="http://wiki.mystalia.org/index.php/Main_Page"]http://mystalia.org[/url]
  6. Hi all this is my tile based, 2d mmorpg project: http://mystalia.org It uses browser-based websockets to communicate so players can collaborate in real time. cool eh? I'm also looking for coders, please get in touch if you know javascript/node.js.
  7. [quote name='thefollower' timestamp='1293709089' post='4752244'] Ive got most of the engine done so i do know JS but there are some areas which is way advanced. Half of it is more about how i logically do it... like which way would be most efficient etc. I'm aiming to release my enginge for January for my users to enjoy [/quote] Let me know if you still need help with this as I think we are working on similar projects. [url="http://www.youtube.com/watch?v=LPdp6Ddn9-U"]http://www.youtube.com/watch?v=LPdp6Ddn9-U[/url]