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DoctorGlow

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About DoctorGlow

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  1. DoctorGlow

    DirectInput GUID compare

    What does your debugger says?
  2. Same for me, slow on front page and forums. I use Win10, and tried with different common browsers with same slow effect.
  3. Why do you care if other people look and learn from your code? I think it's a good think to share.
  4. DoctorGlow

    Chronicles of cyberpunk [Release]

    Keep up, looks great and you are making progress. Not many people can claim that :).
  5. DoctorGlow

    In searhc of engine

    Take a look at Hero Engine, it was used in Star Wars the Old Republic and Elder Scrolls Online (both are MMO's). The engine in those games were heavily modified, but it may fit your needs without custom or extensive modifications.
  6. DoctorGlow

    In searhc of engine

    Welcome to forums... What do you mean by this? What support is missing and what things you would need to dumb down? Also, you mentioned mmo, how many players you foresee to have in this game?
  7. One has lower case c in class, the proper is upper case Class in you function name. C++ is case sensitive.
  8. DoctorGlow

    IDEs for python?

    I have used WingIDE, and it's very powerful, not free.
  9. DoctorGlow

    Why my quadtree is problematic?

    But if it loads faster (possibly due to this optimization) it's still a win.
  10. DoctorGlow

    C++ DirectX Hook & ImGui

    IMGui has a sample/reference implementation for DX in the code. It should give you enough information on how to adapt that. For me I just simply used that file in my project and pretty much worked out of the box.
  11. DoctorGlow

    Creating of logging system

      My preference is to have those outputs active at the same time. In your case were you are using Easlyogging++, you can just add OutputDebugString in their code right next to where it prints it out.   As a bonus, you could add an option for command line (or ini file) to turn outputs off. This way, you can disable file out, but keep VC++ output or vice versa. It's a nice to have but strictly not necessary.   Making a game is hard. Speaking from personal experienced, it is easy to get sidetracked and spend time on that sort of things. Stay focus and stay on track :)
  12. DoctorGlow

    Creating of logging system

    There are many logging libraries for C++. I would look at them and see if they fit or at least how they implemented stuff. It can be as simple as just file out, or as complex as http://www.pantheios.org/   For simple example: https://github.com/easylogging/easyloggingpp
  13. I thought while loops were different, because I can declare something immediately prior to the while loop, and access that data from within the while loop without needing to pass a value or reference.   Variable declaration outside also work with for and do loops. It is not constrain to while. I thought while loops were different, because I can declare something immediately prior to the while loop, and access that data from within the while loop without needing to pass a value or reference.   Variable declaration outside also work with for and do loops. It is not constrain to while.
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