DoctorGlow

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About DoctorGlow

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    Programming
  1. Game in development: Chronicles of cyberpunk

    Keep up, looks great and you are making progress. Not many people can claim that :).
  2. +1 on style of graphics.
  3. In searhc of engine

    Take a look at Hero Engine, it was used in Star Wars the Old Republic and Elder Scrolls Online (both are MMO's). The engine in those games were heavily modified, but it may fit your needs without custom or extensive modifications.
  4. In searhc of engine

    Welcome to forums... What do you mean by this? What support is missing and what things you would need to dumb down? Also, you mentioned mmo, how many players you foresee to have in this game?
  5. Need some help with this Visula Studio error

    One has lower case c in class, the proper is upper case Class in you function name. C++ is case sensitive.
  6. IDEs for python?

    I have used WingIDE, and it's very powerful, not free.
  7. Why my quadtree is problematic?

    But if it loads faster (possibly due to this optimization) it's still a win.
  8. C++ DirectX Hook & ImGui

    IMGui has a sample/reference implementation for DX in the code. It should give you enough information on how to adapt that. For me I just simply used that file in my project and pretty much worked out of the box.
  9. Creating of logging system

      My preference is to have those outputs active at the same time. In your case were you are using Easlyogging++, you can just add OutputDebugString in their code right next to where it prints it out.   As a bonus, you could add an option for command line (or ini file) to turn outputs off. This way, you can disable file out, but keep VC++ output or vice versa. It's a nice to have but strictly not necessary.   Making a game is hard. Speaking from personal experienced, it is easy to get sidetracked and spend time on that sort of things. Stay focus and stay on track :)
  10. Creating of logging system

    There are many logging libraries for C++. I would look at them and see if they fit or at least how they implemented stuff. It can be as simple as just file out, or as complex as http://www.pantheios.org/   For simple example: https://github.com/easylogging/easyloggingpp
  11. I thought while loops were different, because I can declare something immediately prior to the while loop, and access that data from within the while loop without needing to pass a value or reference.   Variable declaration outside also work with for and do loops. It is not constrain to while. I thought while loops were different, because I can declare something immediately prior to the while loop, and access that data from within the while loop without needing to pass a value or reference.   Variable declaration outside also work with for and do loops. It is not constrain to while.
  12. Area Lights in DirectX

    Sorry for down vote, tablet fat finger.
  13. I use 2013 and 2015 and both of them preserve tabs when I restart.
  14. Game Programmer - Portfolio Feedback

    +1 Josh Petrie about the 3d screenshosts.