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DoctorGlow

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  1. One has lower case c in class, the proper is upper case Class in you function name. C++ is case sensitive.
  2. I have used WingIDE, and it's very powerful, not free.
  3. But if it loads faster (possibly due to this optimization) it's still a win.
  4. IMGui has a sample/reference implementation for DX in the code. It should give you enough information on how to adapt that. For me I just simply used that file in my project and pretty much worked out of the box.
  5.   My preference is to have those outputs active at the same time. In your case were you are using Easlyogging++, you can just add OutputDebugString in their code right next to where it prints it out.   As a bonus, you could add an option for command line (or ini file) to turn outputs off. This way, you can disable file out, but keep VC++ output or vice versa. It's a nice to have but strictly not necessary.   Making a game is hard. Speaking from personal experienced, it is easy to get sidetracked and spend time on that sort of things. Stay focus and stay on track :)
  6. There are many logging libraries for C++. I would look at them and see if they fit or at least how they implemented stuff. It can be as simple as just file out, or as complex as http://www.pantheios.org/   For simple example: https://github.com/easylogging/easyloggingpp
  7. I thought while loops were different, because I can declare something immediately prior to the while loop, and access that data from within the while loop without needing to pass a value or reference.   Variable declaration outside also work with for and do loops. It is not constrain to while. I thought while loops were different, because I can declare something immediately prior to the while loop, and access that data from within the while loop without needing to pass a value or reference.   Variable declaration outside also work with for and do loops. It is not constrain to while.
  8. Sorry for down vote, tablet fat finger.
  9. I use 2013 and 2015 and both of them preserve tabs when I restart.
  10. +1 Josh Petrie about the 3d screenshosts.
  11. Your function: char * loadFromFile(char * file)   returns char pointer which points to local variable s (std::string). That s variable goes out of scope at the end of your function, hence you get garbage. C++ is already hard language and adding usage of raw char to it is asking for trouble. Do yourself a favor and use std::string instead of char *.   Some reading to get you started at http://en.cppreference.com/w/cpp/language/scope
  12. You could just create a separate project as static lib for those files yourself.
  13. VR is far more challenging that it looks (like many other things). To get some understanding of issues, I would suggest reading Micheal Abrash blogs for start, like: http://siliconangle.com/blog/2015/09/24/oculus-chief-scientist-michael-abrash-on-the-core-challenges-facing-vr-oc2/
  14. +1 for TinyXML