Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

100 Neutral

About gman2600

  • Rank

Personal Information

  • Interests
  1. I tried changing the clear value every frame (with the draw calls still in the loop) and the values copied back were always the current clear value. This made it obvious the draw call wasn't making it to the render target. I eventually traced it back to an uninitialized component in the input vertex data that was causing the geometry to be transformed outside the clipping volume. I was still curious how the synchronization worked between these calls though! Thanks for the replies.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!