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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Meqar

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  1. Well, in the past I have worked with 3d studio max some but dropped it and picked up programming as a new hoby. Right now I'm planning to go right back into 3d designs and animation because I enjoyed it a lot and see if I can fit in some spare time to learning about gaming engines and OpenGL/DirectX. I have done some college courses but not past my associates yet but if I can find me a school that is reputable and will teach me everything I need to know I would probably rather do that.
  2. I'm going to guess that someone probably already asked about this but I'll ask again cause I can't find the thread. How do independent schools like Art Institute, Ringling and Collins compare to going to a true university. Say that I got a degree from an independent school and actually did put in the effort to have a good skill-set ready, how would that compare in the real world for me when a company takes a look? Also, are any of these independent schools offering degrees particularly better than others that anyone knows about?
  3. I am already well versed in C/C++ so I was wondering where would be tthe best place for me to start learning 3d game development. I want to start learning techniques I might find helpful down the road if this were to become a profession. Some things I'm wondering is what engine if any would be best for me to start with, is there any particular reading that would help me and just in general what areas could I study that would help me develop small tid bits of 3d environments that I can keep improving on.