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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About rockstar8577

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  1. So if I went to a community college I should go for a bachelor's and not an associate's is that right?
  2. Is a CS degree from community college looked at differently than say a degree from a uni?
  3. That's what I planned on doing for the most part, was buying a chromebook and putting linux on it for a dual boot.
  4. I would be able to get rid of Chrome-OS or dual boot it. The only thing that's particularly bad about the C7 is the batterly life.
  5. The acer C7 has a 320 GB HDD at 5400 RPMs but you can change it out I'm pretty sure.
  6. Well I haven't really found laptops at the 200 range besides refurbs, opened boxes, off-lease. And even then their specs aren't too much better than the Acer C7.
  7. Ohh, I meant developing it was cross platform. Cause you technically don't need it installed. Since there's cloud compilers. But I'm not too sure how good they work especially with libraries. Well couldn't I just use the normal gcc compiler on linux, if I install linux that is? I dont know too much about c++ compiling on linux but I believe it works this way
  8. Ohh well Java I'm pretty sure would be cross-platform. C++ I would be compiling for windows. There's always the choice of installing linux on the chromebook as well. Would there be any better choices? I'm looking around the <=250 range
  9. I would mainly be doing Java and C++, with some external libraries probably for game stuff.
  10. Would a chromebook be a bad option for a portable device for programming?
  11. Ahh okay. So i read an article about deallocation and whether or not you need to perform it. With the OS just releasing the memory when the program ends. Just wondering about this.
  12. So the first is changing the value at the address while the second is changing the address?
  13. I get them somewhat. But what is the difference really with something like this? int *pnValue = new int; *pnValue = 7; and int nValue = 5; int *pnValue = new int; pnValue = &nValue;   With the first being fine but the second isnt.
  14. Well i understand the basis of pointers. It's more the memory allocation for pointers that gets me.
  15. Anyone have a good article on pointers? I understand them somewhat, but i don't get the full gist of them.