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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Oozengard is back, and we're better than Yesterday! https://www.kickstarter.com/projects/1644169243/oozengard-tower-of-power We're seeking a 2nd round of funding on Kickstarter to help us keep pushing the developing further. As our ideas get more expensive, so do the cost of being indie, which is why we're seeking out help from the community & gamers. Oozengard is inspired by games such as Earthbound, Metroid, Megaman, & Double Dragon! By taking the best parts of these games, and mashing them together, I believe Oozengard can turn out to be a highly refreshing but at the same time a classic nostalgic game that most will enjoy. Oozengard is being developed for android, IOS, PC, Linux....and...WiiU (approved WiiU Indie, we just need extra funding!) Please help set the Ooze Looze! https://www.kickstarter.com/projects/1644169243/oozengard-tower-of-power
  2. Bumping! Done a tiny overhaul to our Kickstarter Campaign   https://www.kickstarter.com/projects/1644169243/oozengard-ooze-boost. 
  3. Bumping. We've done a tiny Overhaul of our Kickstarter! Check it out! https://www.kickstarter.com/projects/1644169243/oozengard-ooze-boost
  4. Hi Gamedev! https://www.kickstarter.com/projects/1644169243/oozengard-ooze-boost   This Kickstarter Enhancement will allows us to continue broaden Oozengard horizons and expand higher and higher! What makes Oozengard so Special? Well besides my inspiration for old school games and appreciation for cool pixel art....I've tried to Boooozt the game by adding...  Original Story & Concept 30 Original Heros to Befriend or Defeat Time Sensitive Catastrophe! Light-Hearted Action! Official (YES, OFFICIALLY BEING DEVELOPED) WiiU Indie game And much more!
  5. @fir @minibutmany Thanks so much guys!  Yes, multi-player is something I've been wanting to do for a while and actually, I've always designed the game to work around the core idea that you would be battling with, or against 4 other players. As far as the Kickstarter...I've known its a bit crazy...But I'm looking at is at a "Test of Might" challenge!!!  I've tapped out my resources, now I just need......... under 9,000...backers!
  6. Your staring too hard! :D Thanks for your feedback!
  7. Bumping with more info! Added Kickstarter Info! https://www.kickstarter.com/projects/1644169243/oozengard-ooze-boost/
  8. Oozengard is Looze on Kickstarter! What makes Oozengard so Special? Influenced by Earthbound (I love that game!) All buildings explorable/defendable 30 unique NPC citizens! (normal, hero, and boss versions!) and many more to be revealed!! Find out more about our game at our Kickstarter! (sorry for the video quality, still working on my video editing skills!) https://www.kickstarter.com/projects/1644169243/oozengard-ooze-boost/ Very very very early Alpha! But any spreading of the Nooze (news) is would be Oozem' (Awesome)! Thanks for your time and stay tuned for more info and screenshots. What makes Oozengard's Kickstarter Special? Our Backers! Our goals is to hit 6,000 Backers at $1 each for a grand total of *drumroll* 6,000 USD! (minus KS fees and stuff) Oozengard Artist/Designer - Christian Berry Music - Charlie Armour
  9. [quote name='Navyman' timestamp='1347981027' post='4981274'] I like the blob. It is great! Are you able to save? 60 minutes is a long time for some people to commit to. If you want more people to see this you may want to think about creating a Dev Journal and showing some material off there. [/quote] Thanks. [img]http://24.media.tumblr.com/tumblr_mach7iiPGB1rcod8yo1_250.gif[/img]Here's another for you. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] The Kickstarter Campagin is slowly growing. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Good question, I am intending to have a quick save feature where you can simply resume where you left off. It should be the best way to keep players happy. Thanks for the tip!I hadn't thought about an actual dev journal,
  10. Hi Game Dev, For a small time I'm looking to draw your personal home free of charge (without having to pledge or donate) [img]http://s3.amazonaws.com/ksr/assets/000/172/695/0485b3169dbcb2fa7e7a3093c85c7749_large.png?1348334976[/img] I am running out of examples and would like to show potential future donors what level of detail I'm offering. If you would like to have your home in a "tiny" game. Let me know. email image to acidgraphit3(at)gmail(dot)com
  11. Hi Gamedev, Back with my second attempt and funding my tiny project [url="http://www.kickstarter.com/projects/1644169243/oozengard-r-re-rebooted"]Oozengard.[/url] [url="http://www.kickstarter.com/projects/1644169243/oozengard-r-re-rebooted"][img]http://s3.amazonaws.com/ksr/projects/200588/photo-full.jpg?1347155473[/img][/url][url="http://www.kickstarter.com/projects/1644169243/oozengard-r-re-rebooted"][img]http://s3.amazonaws.com/ksr/assets/000/153/910/04db9b0a3a021092f12a510406a7ed94_large.gif?1347315332[/img][/url] [center][url="http://www.kickstarter.com/projects/1644169243/oozengard-r-re-rebooted"]Oozengard Re-boot Kickstarter Webpage[/url][/center] You must explore, rescue, and eliminate as many enemies as possible before times runs out. (60 minutes) Cranial Acid consist of just [b]1 [/b]member (myself as artist) which is why its been so difficult to produce actual Gameplay footage without programming Please share, like, or pledge if possible. Any help is greatly appreciated! Thank you.
  12. Hey there, I updated the video, hopefully giving more details. Feedback?
  13. Hey Gamedev, After debating for over a week, I have finally put my project up on Kickstarter in hopes of getting funded. Keep in mind Im only a 2d artist, so I'm very limited in what true gameplay examples I could show. I see this being a roadblock for possible kickstarter donations. [url="http://www.kickstarter.com/projects/1644169243/oozengard"]http://www.kickstart...69243/oozengard[/url] If you have the time take a look. Im looking for some constructive feedback. Please let me know what your first opinions are. I'd like to know if the "Rewards" are a little to stale or not worthy just any advice from a game developer to another game developer would be really useful in these slow anxious moments. Thanks Again.