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About lazy_hack

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  1. I want to create a touch based image viewer application. Like the cooliris or Apple image browser. I also want to add some Physics effects. I have some working knowledge of OpenGL and PhysX, Nvidia physics engine. But my application would be add on to an original application on WPF. Should I try to run openGL on WPF because then integration of PhysX would be easy. Or I should go ahead with WPF only? Also which would give better graphic results.
  2. I have tried installing Clutter, a GUI interface for openGL on Windows using MinGW and Msys. I followed the instructions mentioned here Clutter but the site mentioned there for installing dependencies does not work. Can someone provide me with some alternative.
  3. I have read about some toolkits which provide a good user interface and the good quality graphics with high level control. But there are a lot of these: 1.) Clutter 2.) OpenSceneGraph 3.) Gtk 4.) NUI 5.) GLUI 6.) FLTK I decided upon Clutter but it requires a lot of dependencies to run. Can somebody point out which one should I use.I want to use it on MS visual studio on windows platform. But I also want to be cross-platform enables by using some bindings. If there is an easy way to use Clutter with MSVC it would be great help.
  4. Thanks for the help. Now how to go about it? I don't want to design games. Most of the tutorials on web are for game programming. I want to add some graphics for image viewer applications. Where should I look?
  5. Hi, I have been learning openGL for 2 months now. I have seen a lot of samples from redbook and Nehe tutorials and written some of my own. But still I don't get the game style high quality graphics. The graphic quality looks very childish. Should I use some shaders ( I have heard about GLSL)or some other library also?
  6. Hi, I want to create a 3d carousel view on a sphere in openGL. But i am able to embed only one texture on sphere created using " glutSolidSphere ". I also want to add zoom in and out capability ,plus camera controls. It is supposed to be a kind of image viewer where images are embedded on sphere. What are the features of opengl which I should use? Also something to make it more visually impressive.
  7. Hi, I have this problem when I try to embed texture on a polygon. The portion of the polygon that's not covered by the texture automatically takes the background color of texture. I want the background polygon to be white.Please help. [source lang= "c"] glBindTexture(GL_TEXTURE_2D,image); // image contains the texture to be embedded glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glVertex3f(-3.0,-2.0,0.0); glVertex3f(-3.0,2.0,0.0); glVertex3f(3.0,2.0,0.0); glVertex3f(3.0,-2.0,0.0); glEnd(); glBegin(GL_POLYGON); glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, -0.1); glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, -0.1); glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 1.0, -0.1); glTexCoord2f(1.0,0.0); glVertex3f(2.0,-1.0,-0.1); glEnd();
  8. Has anybody seen the cooliris application. I want to create a 3d image viewer like it where we can have a 3d wall to dispay images and video.Tilt effect and the zoom effect. I have just started openGL. Can somebody give me some link how to go about it? [Edited by - lazy_hack on February 4, 2010 3:42:40 AM]
  9. Hi.. i am new to graphic programming. I have some idea about openGL. I want to know which tools should be used for designing applications like cooliris for desktops? Basically I want to create an appliaction like arranging images in form of sphere, desktop3d effects like in compiz fusion, and some physics effects for icons like in Bumptop. I want to design these application for windows based pc. At present I have decided upon: Opengl, physx for physics engine. Do i need anything else? Is there a physics engine available for direct3d. (PhysX uses openGL) what about direct3d and WPF? [Edited by - lazy_hack on February 2, 2010 11:21:19 PM]
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