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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Daxiongmao87

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  1. Hey community, First off my name is Patrick and I'm the owner of Bit Breakers Ltd. We are a team of two, and I wanted to announce the release of our first completed project, Cosmicube. This game is aimed for those who find themselves addicted to challenging games; this one is definitely challenging. To complete each level you will have to tilt your device to bring the ball to the goal. The game is packed with 50 challenging levels and is now currently on the Android store, introduced at the price of $1.99. I'd like to satiate your curiousity with pictures of the game, a gameplay video, and a link to the commercial and free lite version of our game. Feedback is always welcomed and we'd like to thank you for your time! - Pat [img]http://media.indiedb.com/cache/images/games/1/15/14955/thumb_620x2000/Cosmicube_2012-04-16_22-11-04-31.png[/img] [img]http://media.indiedb.com/cache/images/games/1/15/14955/thumb_620x2000/Cosmicube_2012-04-16_22-11-56-93.png[/img] [url="http://www.youtube.com/watch?v=643GnIHF04c"]Cosmicube Trailer[/url] [url="https://play.google.com/store/apps/details?id=com.BitBreakers.Cosmicube&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5CaXRCcmVha2Vycy5Db3NtaWN1YmUiXQ.."]Buy Cosmicube[/url] [url="https://play.google.com/store/apps/details?id=com.BitBreakers.CosmicubeLite&feature=more_from_developer#?t=W251bGwsMSwxLDEwMiwiY29tLkJpdEJyZWFrZXJzLkNvc21pY3ViZUxpdGUiXQ.."]Try Cosmicube Lite - Free![/url]
  2. First my introduction. My name's Patrick and I've been pursuing game design as a hobby starting 10 years ago with GameMaker. Now that I am 23 years old I can actively delve into the professional community of the game industry. This is my first production which originally was a learning project. The game is finally complete after about 1 and a half months of development, though there are still plans down the road. Anyway here you are: COSMICUBEv1.5 Play on Wooglie! What is it? From easy to insane, CosmiCube brings you the ultimate challenge in reflexes and coordination. See how well you can balance the ball to reach its goal in 25 progressively difficult levels. Give it a go, see how you rank among the rest. Features -25 progressively difficult obstacles. -12 tracks of chiptunes (thanks to 8bitcollective [http://www.8bitcollective.com] and their respected artists.) -Global high scores; see if you can place in the top 10 Please let me know what you think .
  3. Hi there, first post on this forum and happy to be here. I'd like to introduce my game to you all, it's still in development though it's almost complete. It is called Cosmicube and for any of you who enjoyed the classic labyrinth game where you tilt the board in the direction you want the ball to go to the style of play for this game shouldn't be foreign. Anyway I hope you enjoy it, feedback is always welcome. http://www.wooglie.com/playgame.php?gameID=180