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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SolCommand

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  1. Hey guys.   Just wanted to let you know I'm hosting a small contest where you can win a Diamant Tools plugin ($199 US) for Maya so if you're using that software and would like to get this, feel free to head over to the contest's page and read the details:   http://www.solcommand.com/2013/11/win-diamant-tools-plugin-for-maya.html   Cheers.
  2. You're right, it does look fantastic. You've really got a great art style here !
  3. So how much does it cost to spend a weekend on this island hehe ?    I'll be keeping an eye on your project mate cause I really like what you're going for. I've always liked to go exploring without restrictions in games.
  4. I really like the new tower mate. Looking at it brings back some memories as it somehow reminded me (don't know why) of my first strategy game I played, Age of Empires.  Keep up the good work.
  5. Very nice. I like the art direction you chose for this collection.
  6. Hey This topic is actually useful so just thought I'd mention my site also if it's allowed. I've got 100+ sci fi 3D models all made by me and most are low poly. All the models that you can download can be used freely in any project, either personnal or commercial. You can use them in their original form or edit them to better suit your style (mesh / texture / name / etc.). [url="http://www.solcommand.com/"]http://www.solcommand.com/[/url] Enjoy
  7. Just noticed you made this topic LancerSolurus, thx :) About "Infinity", I wanted to contribute with some models to that game however they require the ships to have landing gear and I just don't feel like taking the time to redo all my models this way, not even knowing for sure they'll be used in the end.
  8. Most of these models have been done for use in a game called "Freelancer", thus the low poly count. As for the textures, well ,let me say, it wasn't easy :D
  9. I've been doing for a few months 3D models for various game mods and I released them all for public download on my blog. Feel free to use them as you wish. http://solcommand.blogspot.com/