• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

953 Good

About kaktusas2598

  • Rank

Personal Information

  • Location
    Lithuania, Europe
  1. Yes. Thats why its flashing.
  2. This works. I set 100ms timeout, but still rendering looks awful - it clears screen on every call to render(), So I get this flickering, flashing effect.
  3.   Firstly, thanks for reply. Just one question - will it work only on linux? I am preffering cross-platform solutions, but it may work for now.
  4. I am developing for Linux maybe, but my apps are cross-platform, so my recommendations are: 2D/windowing/events/audio - SDL2; 3D - OpenGL And a lot of more libraries which a cross-platform(FreeGlut, Box2D, etc...)
  5. Hello,   I am writing console RPG game. Mainly is prototype, cause I will remake it using SDL2 and OpenGL.   But for now I am planning to stick to ncurses library, for input and rendering in console.   I am using getch() function for input, but it is blocking, so If I have something like bullet objects, it moves only then some input is entered. So I need something like in SDL2 polling events.   Know all I have in input function: void PlayState::input(Game* game) {     game->currentInput = getch(); //blocking input } Any help is appreciated. But I prefer to use ncurses for input. 
  6. I highly recommend you to follow these tutorials: http://lazyfoo.net/tutorials/SDL/index.php . You will learn basic game programming concepts with SDL(You will be using it for windowing, events, sound and graphics) and maybe later on you can start to dig OpenGL and create more sophisticated rendering 2D or 3D.
  7. I listen to all kind of music, when coding. To me good music have no genres, so I listen to a lot of styles: rock, metal, jazz, blues, hip-hop, funk, soul, electronics, house. All of them mostly old schoolish and underground.
  8. Thank yall for all response, all are greatly appreciated :) I will pick where I was left, try to create somethinf more advanced and Learn SDL2 and OpenGL :)
  9. I was thinking about creating two or more complicated 2d games like packman or tetris, RPG or sidescroller. Or all of them. And then advancing to OpenGL, because soon I will get Blue Book.   I agree on programming concepts, maybe I need to practice more gamedev concepts, I have Game Coding Complete and Game Engine Architecture books, maybe Its good for me to read them? 
  10. Thank you very much, I have SDL2 game development, OpenGL blue book and C++ Primer to remind me C++ a bit :D
  11. I forgot some details and have to learn sdl2 and plus OpenGL, but I could manage it. Problem is I dont have much time with uni and work :(
  12. Hello guys, I have tried to program games in C++ and created games with SDL like Pong, Black Jack and Space Invaders style game, but I took a break because of university and job as php developer. It is about year or morr since Tl ; DR I took long break from gamedev but not programming in general. So I am wondering if I need to recreate these simple games or I can start with more advanced concepts like AI, side scrolling, more physics etc.? P.S.I was thinking of SDL2 and OpenGL.
  13. http://www.codeincodeblock.com/2013/05/setup-modern-opengl-3-and-4-with-glfw.html - try this one.
  14.   Is this one complete yet?