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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Lunatic BoM

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  1. Ermm, could you explain that a little better. Thanks in advance :)
  2. Hi, so I started programming python recently, including pygame library. And now I have this bit of code: import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("move a box") background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((255, 255, 0)) box = pygame.Surface((25, 25)) box = box.convert() box.fill((255, 0, 0)) box_x = 0 box_y = 200 clock = pygame.time.Clock() keepGoing = True while keepGoing: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: keepGoing = False box_x += 5 if box_x > screen.get_width(480): box_x = 0 screen.blit(background, (0, 0)) screen.blit(box, (box_x, box_y)) pygame.display.flip() and for some unpredicted reason, screen freezes as I try to run this code. Maybe you know what is the problem? Thanks
  3. Hi, answering your question I would say, it would be a lot of work, in minimum your team should consist from 2 programmers who knows PHP, mySQL and etc., artist, animator ( for sprites ), flash developer. And with that team it would take you approximately 10 months. I could be wrong as well. But as one man already said, you should start from small projects like tetris or snake, and when you will know how to create simple games, try something bigger, with bigger team. :)
  4. Quote:Original post by Geometrian . . . a "wall"? Errmmm, sorry for bad explanation. You see I want to make a very simple game, where if mouse touches another object it just shows an game over screen or something like that. I think you know those games where you move the mouse across small corridors and if you touch the "wall" it just shows game over, so that is kind of what I'm making just a lot simpler. Should I use collision detection for that?
  5. Hello, finally I started to program python and pygame :) Earlier I done some coding in Flash AS2, not so much, but know the basics. So now, I started on pygame, watched a lot of tutorials, I really like it. The problem I faced now is, that I want, that my mouse cursor would detect when it is touching a "wall". But I don't really know the function for that. This is my code, to all of you experienced programmers know what I'm talking about: bif = "bg.jpg" mif = "ball.png" lif = "lines.png" import pygame, sys from pygame.locals import * pygame.init() screen = pygame.display.set_mode((640,480),0,32) background = pygame.image.load(bif).convert() mouse_c = pygame.image.load(mif).convert_alpha() lines = pygame.image.load(lif).convert_alpha() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.blit(background, (0,0)) x,y = pygame.mouse.get_pos() x -= mouse_c.get_width()/2 y -= mouse_c.get_height()/2 pygame.mouse.set_visible(False) screen.blit(lines, (0,0)) screen.blit(mouse_c, (x,y)) pygame.display.update() If someone would be so nice and explain me how to do it. That would be really nice :) Thank you