StauntonLick

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About StauntonLick

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  1. What makes a good portfolio/demo reel website?

    One idea would be an easy way to manage a library of royalty free tracks so that the composer can sell directly from their website. I think there a bunch of different sites that offer the various services composers need, but it would be nice to have them all in one place, e.g. - Contact management - Embedded music player with stat tracking - eCommerce support & library management (Possibly Bandcamp) - Nice web design for the less technically minded - Advertising (PPC/SEO) - Social media linking (Facebook, LinkedIn, Twitter) - Content Management System for updating client info, bio, reviews, etc.
  2. The Creative Process

    P.S. Can personally vouch for the Lifehacker article above. I've had a bit of a block this week, but a night on the drink followed by a long day at work left me exhausted, and I managed to produce some of the best stuff I've done in a while. Recommended!
  3. Tetris sounds

    I think you're on potentially dodgy ground there. Say you were to release the game for free and it found it's way onto a site that was ad-supported. That site would essentially be making money using the copyrighted content that you had provided. I don't know where the legal responsibility lies (whether it would be you or the site that was "suable"), but using such a well-known sound effect only increases the chances of it being spotted. Some companies can be quite aggressive about protecting their IP (Heck, look at SOPA!) so I would say you'd be wise to just stick in an effect from freesound.org or something similar where you will definitely not get into any hot water.
  4. The Creative Process

    Found this from Lifehacker on maximizing your creativity, thought some people might find it useful. Enjoy! [url="http://lifehacker.com/5885641/how-to-find-your-creative-sweet-spot"]http://lifehacker.com/5885641/how-to-find-your-creative-sweet-spot[/url]
  5. Music laws

    Not to derail the conversation further, but I was on another forum and someone mentioned that they recognize some Apple Logic loops in the Bastion soundtrack as well. Not to detract from Darren Korb's work at all (it's still a great soundtrack), but I was wondering what peoples' opinions were on using canned library loops in their soundtracks? It hadn't actually occurred to me as an option before, but it sounds like there's a line to be trodden between legitimate usage of loops and musical "cheating", where you're just chucking together a load of other people's work. While I haven't tried it myself it sounds like a good means of gaining inspiration, and also quickly building up a large soundtrack without having to spend time producing every single sound yourself.
  6. Music laws

    Ah that's the harp bit in the intro (which I agree is different) - The bit I'm talking about is most audible at 01:29 in the Bastion tune. I don't have a notation tool on this machine, but it sounds like a string/flute combo (possibly synth) with a lower cello and bass drum part. I'm coming to thinking it's probably some generic piece of music composed for a sample library which has been appropriated by Darren Korb for the Bastion soundtrack. Makes the job easier I suppose! I realise this has gone very off topic though and into one man's obsession!
  7. Music laws

    Look on iTunes for "The Complete Guide to Everything" and you'll hear the same piece of music in their intro theme. It was very strange hearing it in Bastion, a kind of "Can they do that?!" moment.
  8. Music laws

    Yes, sorry - it's "The Mancer's Dilemma" from Bastion (by Darren Korb). If you can identify the piece of music I'll be forever grateful - it's been driving me crazy trying to work out where I've heard it before!
  9. Music laws

    How strange - [url="http://grooveshark.com/#!/s/The+Mancer+s+Dilemma/49NMjA?src=5"]maybe this works[/url]?
  10. Music laws

    Interesting - [url="http://www.grooveshark.com/s/The+Mancer+s+Dilemma/49NMjA?src=5"]this track[/url] from Bastion references a classical piece who's name escapes me (although the composer has denied being influenced by anything, and says it may have been from a sample library he used). I was wondering how they got away with that - I guess because its entirely new instrumentation.
  11. The Creative Process

    Wanted to add another tip: - Sometimes I read reviews of music and use the reviewer's words as jumping off points for imagining what kind of sound they could be describing. Things like "Melodies gracefully intertwine above the distorted bleeping of wounded robots, and a lilting acoustic guitar carries the piece off into the heavens". Sounds like overblown wank, but it gets the brain thinking musically.
  12. Synth Sampling Stations: The Ultimate Package

    To be honest you've got a good start right there. You might want to look into getting some "world" instruments in there (not sure packages off the top of my head, but the Kontakt 4 library has some decent ones) and maybe some percussion, like StormDrum 2. It all depends on your style really - if you're going for orchestral stuff then the Symphonic Orchestra will certainly see you right for a while.
  13. The Creative Process

    "You've got to dig it, to dig it - you dig?" - Amazing.
  14. The Creative Process

    Hi Everyone, I was thinking it might be useful for people to share their creative processes - how they build, develop and finalise ideas into musical masterpieces. If you're having a creative block, or just need a bit more juice, trying someone else's technique might work wonders for you! For what it's worth, I'll kick things off: - Normally an idea will spring into my head, pretty fully formed - generally a few seconds of music. I then go and try to replicate it in real-life and end up going down a totally different path. Unfortunately this normally happens when I'm just falling asleep (as your brain is least inhibited by the "day to day" processes you have to think about, freeing up creative space) so I forget about 90% of the ideas I come up with. - A similar technique - sometimes I set out to emulate a particular piece or composer's style. I generally find quite early on that I diverge from my preset path, and come across some other cool stuff instead. - Sometimes I'll have an idea for a technique - e.g. [url="http://www.soundcloud.com/jonnymartyr/grim-gardens-free-download"]this piece[/url] started off as me thinking "What would happen if I reverse a snare and mix it in with the original signal?". I then had a similar idea about chopping up a piano recording, and the rest of the piece came fairly naturally. I wasn't thinking about what I was writing, just building something up around a certain technique - If I'm feeling a bit creatively dry I'll just jam around using some drum sounds. Eventually I'll settle on a beat I like, and loop stuff on top of that until I've built up a whole texture. I can then chop it up and "sculpt" it over time into an actual piece. Anyway, hope that helps someone - looking forward to hearing all your techniques as well!
  15. Listen to your song with a fresh perspective?

    Sleep on it perhaps? I find that listening to it "cold" in the morning after an evening spent composing lets me see it in a new light. Normally you hear a whole load of problems you didn't notice while you were in the heat of writing. Alternatively, try switching what you're listening to it on. Plug your headphones in, or have an A/B switch between your monitors and a standard set of multimedia speakers. The different speakers will emphasise different areas of the piece and allow you to hear elements you might have missed going through just one set.