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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

LennyLen

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  1. It's probably more to do with the fact that most people don't understand how computers actually work, and people fear the unknown. The fact that so many aspects of our lives are computer controlled only fuels the fear.
  2. I actually have been in a situation where I accidentally disclosed information covered by a NDA as I had not realized initially that it was also covered by the agreement. I quickly informed by employer of what happened, which in this case was a good thing, as the person I had told had already informed my employer that I had discussed it with them. My employer accepted it was a genuine accident and so nothing came of it. Had I tried to act like it never happened, I possibly would have lost my job. YMMV.
  3. I explained the reasoning. What didn't you understand? If it's more than obvious he's a moderator, than it should also be more than obvious that moderator's cannot remove attachments for people. I would rather assume that Alberth missed the moderator tag than assume that he can't think logically.
  4. To add to what Kylotan has said, three instances isn't necessarily a worrying trend. It could well be three completely different and unconnected irksome updates that just happened to occur together. And sometimes companies, for whatever reason, do just make a bad design choice. What may have seemed intuitive to them isn't to everyone else. With luck, they'll come around. I don't remember the last time I used the Spotify web player, so I don't know what they've changed, but I gave it a run through for a few hours and it seemed perfectly functional to me. I did notice that there were no settings like with the Android version, but the only setting I generally ever change on Android is the equalizer, and most computers have one that's equal or better. I've never used Premier, so can't comment on it. I feel your pain with Skype. That update was an abomination. Every spam message I have ever received and deleted has suddenly reappeared again, and I have to delete them one at a time. It's infuriating. Yep. Dumb updates are not a new thing.
  5. Cool, thanks.
  6. I just noticed the Moderation Actions menu for threads for the first time and I see it has an option to hide the thread. Is this intentional? I know there have been several instances where people have deleted their content and the moderators have restored it saying that such behaviour is not wanted, which doesn't seem too dissimilar from just hiding the entire thread.
  7. Any answer to this? I just found myself again repeating what someone else had said as I forgot that there were multiple pages.
  8. Here are the things needed for a space invaders game: Receiving input from the player Tracking and moving the player Tracking and moving enemies Tracking and moving bullets Running enemy logic Drawing everything Using timers to ensure same speed across different machines Here are the things needed for a tank game: Receiving input from the player Tracking and moving the player Tracking and moving enemies Tracking and moving bullets Running enemy logic Drawing everything Using timers to ensure same speed across different machines See the pattern? The reason you haven't been able to do space invaders is because you haven't been able to do all of the basic parts, but you need to be able to do those to do a tank game as well. Constantly changing projects when things become difficult is not how to learn. It's just finding a new brick wall to throw yourself at.
  9. I can only speak for the country I live in (New Zealand) where large amounts of land and resource reparations have been made. The majority of the public do seem to realize that early social policies seriously disadvantaged the Maori people, and the effects of that are still felt today. Things are better than they were, but not yet ideal. I'm sure better system could be in place, and these are interesting questions that need answering, but I'm not even sure how to answer them. I sometimes wonder if part of the reason that Maori figure so highly in statistics is due in many places to an over reliance on social welfare systems. I've been in the social welfare system myself, battling mental illness and addiction and when you're getting free money every week it's very hard to get motivated to do anything else. I at least was lucky in that I had memories of what life could be like to get me to start over again. I'm sure there are many more factors, but I'll leave those to the sociologically inclined to deduce. Human nature is unfortunately, rather foreign to me. I stick to things that make sense, like machines and plants.
  10. I did not write that very well. What I was trying to say is that the fact that probable ancestors of mine (I actually have no idea who my ancestors at that time were and I really don't care that much) did some bad things in no way means that I am going to do bad things because I'm descended from them. As I went on to say we do need to keep studying the past, and that is precisely because the actions of the past do shape our present and future. We need to learn from the past, but we need to do that universally as humans first, rather than as white people, or brown people, or English people, or Muslim people. The lessons are equally important to all of us if we want to live more peacefully together.
  11. When my sister's kids were old enough to start doing chores, I wrote a basic platformer game that gave points for doing household tasks. I used their names and surroundings in the game to make it special to them. We made a set of tokens that they would get for doing real world tasks, with values that corresponded to the amount of points they'd get in the game if they did the same task, and at the end of the week, they could trade their tokens in for pocket money. It seemed to work quite well. edit: The only part I remember well is that for the vacuuming part of the game, your parents had gone out, and while they were gone, you'd made a lot of mess. You see them coming home down the street, and know you've got 60 seconds to vacuum all the piles of dirt before the front door opens.
  12. I live about as far away from Europe as it's possible to live, but I do have European roots - my mother's family is Dutch, and my father's family is English. As far as I'm concerned, yes the colonial era was far from ideal, but it's long in the past and has no bearing on the people of today. Yes, we should study and remember such times, so that the same mistakes are not made again, but what is important is what happened, not who did it.
  13. Maybe try writing some small tools to make life easier. For example I once took a trip on a train and took hundreds of photos with my camera set up on a tripod on the table. What I hadn't realized until I got home was that I had just caught the left hand size of the window frame in all the shots, which I didn't want. Rather than spend a lot of tedious time going through and cropping 15 pixels out of hundreds of photos, I wrote a small tool to do it for me.
  14. I only program outside of work. * Technically not 100% true, but programming is not a skill required in my vocation.
  15. You're probably better off notifying the other party ASAP to let them know of a potential breach of terms. The moment you post content, you no longer have a guarantee that it hasn't been copied and won't turn up again some time to bite you in the ass. Kylontan IS a moderator.