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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About rakeshkr590

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  1. thanks for the reply mark here the problem is not about the maths sorry for not explaining properly its about the opentk stuff i was after . no worries i am finding my way out happy coding .
  2. hi guys i am bit new to this opentk in mono and i am trying to port my game to this ios and android both using mono develop but i kind of stuck looking in to this opentk api stuff could you please tell me how to draw a 2dquad with width and height between two points please
  3. Hi , i am having the same projection problems too , Problem is i am doing a aircraft simulator which needs three monitor set-up using projectors so i have to render my scene with three different projections to simulate the view of the airport but couldn't quite able to do and struggling with it since past 2 day's could you guys please help me out with this . thank you . my problem and how i want my projections is explained in the picture below . [sharedmedia=gallery:images:2493]
  4. From the album Projection

  5. Hi guys i am trying to build a virtual air marshalling simulator which needs multiple projections for a multiple monitor setup , i did all the graphics and game play but got struck with this Projection issues which is bothering me since past few days . so could you guys please help me out to sort this one ! you can find the link to this issue in a drop box link down here :- [url="https://www.dropbox.com/s/wdl5d1pl7gdssq1/Viewport.png"]https://www.dropbox....q1/Viewport.png[/url] problem :- 3 screens but should imitate as a single camera which pans from left to right and i want to have a Projection exactly like it was in that image using xna 4.0 . thank you.
  6. ya sidelength is always 10 i guess its problem with iterator functions , it is crashing at xtree line 256.
  7. hi guys i am stuck with a bug in my code,can some one please solve this :) vector<Quad*> GenerateQuads(Vector3i minn,Vector3i maxx,int widthpercell) { vector<Quad*> quads; vector<int> val; int width=(int)(maxx.x-minn.x); int length=(int)(maxx.x-minn.z); for (int i=(int)minn.x;i<(int)maxx.x;i+=widthpercell) { for(int j=(int)minn.z;j<(int)maxx.z;j+=widthpercell) { Vector3i min=Vector3i(i,(int)minn.y,j); Vector3i max=Vector3i(i+widthpercell,(int)minn.y,j+widthpercell); Quad* quad=new Quad; /// crashing here quad->min=min; quad->max=max; quad->normal=Vector3f(0,1,0); quads.push_back(quad); } } return quads; } // my program is cashing here all the time, i guess its a memory leak and i am calling this one like this ParticleQuadRegister::ParticleQuadRegister( Vector3i worldmin,Vector3i worldmax,int sidelength ) :worldmax(worldmax),worldmin(worldmin),sidelength(sidelength) { quads=GenerateQuads(worldmin,worldmax,sidelength);/// here i am calling it vector<int> ints; int sized=quads.size(); quadsized=sized; for (int i=0;i<sized;i++) { ParticleQuadStorage.insert(make_pair(i,ints)); } width=(int)(worldmax.x-worldmin.x); width/=sidelength; } [Edited by - Zahlman on May 11, 2010 5:55:53 PM]