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Everything posted by Necrolis

  1. Necrolis

    What do with compute shaders?!

    I'm surprised no one has mentioned particle simulation yet, nvidia has a nice demo available as part of Gameworks (there is also a compute based water simulation as well in the samples collection). Compute is also great for parallel sorting, though for a game this is a little less applicable unless you sort and then use the data purely on the GPU. 
  2. nVidia is finally putting Crassin's work to use with there voxel power GI (VXGI), but other than this, it seems the trend is to supplement conventional polygonal rendering with certain voxel-based techniques.
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