SnakeMaster

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  1. Trying to merge SFML and BOX2D with Eclipse

      Sorry i edited my previous reply. There you can see the Error message. I tried to aim my Cmake to the build folder in Box2D and tried to Configure on Eclipse CDT4
  2. Trying to merge SFML and BOX2D with Eclipse

      Sorry for the double post. But tried what was explained on the post. I still haven't achieved to make it work on eclipse. I keep messing up the Cmake part.   Any advice on that?   The Error Message from Cmake:   CMake Error: CMake was unable to find a build program corresponding to "MinGW Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: CMake was unable to find a build program corresponding to "MinGW Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly. Missing variable is: CMAKE_C_COMPILER_ENV_VAR CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly. Missing variable is: CMAKE_C_COMPILER CMake Error: Could not find cmake module file: S:/Box2D_v2.3.0/Box2D/Build/CMakeFiles/2.8.12.2/CMakeCCompiler.cmake CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly. Missing variable is: CMAKE_CXX_COMPILER_ENV_VAR CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly. Missing variable is: CMAKE_CXX_COMPILER CMake Error: Could not find cmake module file: S:/Box2D_v2.3.0/Box2D/Build/CMakeFiles/2.8.12.2/CMakeCXXCompiler.cmake CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage Configuring incomplete, errors occurred!
  3. Trying to merge SFML and BOX2D with Eclipse

      Thank you for the feedback    I'm gonna try it and report if theirs any kind of issue or problem
  4. Hello Everyone   Like the Titel says, im trying to make that SFML combined with BOX2D works on Eclipse. I already managed to make SFML work on Eclipse but i haven't found anyway to combine BOX2D with it aswell. I been looking around forums and google in generall to see if there is something i could use. Sadly many don't seem to enjoy working with Eclipse so it makes it even harder to find something. If someone could help me with the setup of BOX2D i would be very gratefull about that.   If your asking yourself why exactly eclipse and not Microsoft Visuall C++ or any other C++ compiler, il explain it gladly. Since im working in a webdesign company and mostly comfronted with PHP. I was given the task to use Eclipse to program certain things in our CMS with Eclipse. Eclipse is also good since we work combined and use SVN to commit our projects to the server.   Im thankfull for any feedback   Yours Truely
  5. learned c++, now what?

    Now you start small. You start learning to use C++ with different Frameworks. Like i seen from a earlier comment, SDL or Alegro. Just for the start don't pass your limits and think you can link a multiplayer ability to the game that easy :-) im talking out of experience.   I tried it myself thinking it was easy and had to retry it over 15 Times till it worked properly. So just start small like i said. Make a Winodws, draw a image or even text. Try moving a sprite or make some collissions. Look at how a Game Loop exactly Works.   If you need a start help i got a great articel from the gamedev.net http://www.gamedev.net/page/resources/_/technical/game-programming/game-programming-snake-r3133   From own experience, this was the first game i made with SDL and to be honest im proud this articel was here to teach me, and im thankfull for the owner aswell.   So check it out :) and i hope i could help you
  6. Sorry for the Late reply been having alot to do with Finals at school and such.    Anyways i been reading true most of the comments and surely been suprised how many kinda overlap each other.    I mean sure you need a Concept for making a AAA Title. But thats not my goal at the moment, im just really aiming for somethign simple. Lets say: I want a game to be 2D side scrolling, with a multiplayer abillity and customizable maps. First questione is, is it a medium game or just a small hobby game? Second is it needed aConcept for such a thing or can you just ... Do the same as coderx said. Or would you need a whole new different approach? Im sorry if im making this Topic abit to long on you guys, but i wanna completly understand why a Concept is here and when exactly is it needed to be used.    If you are curios why im so focused on this Concept thing, i will explain it to you.    I been lately (After i get some free time to study video games) testing out minecraft and researching its Java Code. I even went so far to look at how Notch exactly planned or even came to this idea. It is funny but in the video i saw, he was really not planning anything or going anything after the plans to make the game fully working. He just created hes game to match hes needs without following any Concept he planned first out. But then i thought... So wait...If Minecraft is like Medium game it would need a Concept because of its multiplayer features, modelling and so on... So why can someone like Notch just manipulate anything in the engine without following any strict Concept?   Like i said im sorry for making this Topic so hard on you guys im jus trying to fully understand it   For all the others the replied already. Im very gratefull for your anwsers and im Thankfull for the ammount of help you gave me already. But some questiones have been anwserd and new ones appeard. So i hope you can still support me here and try to make me understand what Concepting a game truly is :)   Yours Truly   Snake(Enigma)
  7. Greetings to everyone in the community   I was reading the topic on GameDevTuts+ (http://gamedev.tutsplus.com/articles/roundups/start-here/) and i came accross the question. "Is it really important to have a game concept for a game?" I mean ask yourselfs, if you still wanna change and things in a finshed or almost finished game you would have to recreate or modify the concept. Or what if you would have a medium or small project? Would you still need a concept or not?   And to concept what kinda phases are there? Would there really be only 4 Phases or more? Is it like changeable like the HERMES Concept for IT project or is it something fix you just have to follow to have a successfull game?   Thank You For Your Feedback
  8. Game Programming: Snake

    Im thankfull for your tutorial and for your support over the Email. With this you showed me that i can achieve something in gamedesign. Please do keep up your tutorials and your work. Im looking forward to it
  9. Same Problem with every Project

    Greetings   As i mentioned in the Title i keep geeting the same issue with every project. Everytime i buy a book with a CD in it, having all the code in it. I always enjoy to start it for the first time. But always it comes up with errors when i try to compile does Projects. If i start something new like learn how to programm with SDL. Then i get a Linking problem or a did not found error. This keeps annoying me, and till now no one has shown me how to Logicaly search for the errors in these Projects.   Do you have any ideas what exactly to do? I normaly always copy the front part of the error and go search on google. But most don't even give good hints on what to exactly to do.   As for a Example il give you this.   http://www.lazyfoo.net/SDL_tutorials/lesson01/windows/msvsnet2010e/index.php   This would be the step i tried and this :     MSVCRT.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup   Is what i got in response. It just pretty much annoys me that these errors show up and i have no clue what to do, or what they mean.   I hope you guys can help me  
  10. Playable Prototype

    Im sorry to say but the link you gave doesn't work at all. It leads me to an error site and do you maybe have some screens pciture or examples to share? Does would surely be helpfull.
  11. tips for a noob (im the noob)

    [quote name='coletastic555' timestamp='1355666907' post='5011262'] ill take any advice i dont even have a game engine yet help me out plz [/quote] My advice start reading a book about programming or how to make games. Thats always a great start. When your done with it buy another and keep on learning more. And like this, you shall evolve your skills.
  12. A Few Words of Encouragement

    [quote name='mistervirtue' timestamp='1355774603' post='5011815'] I talked to my CIS professor a few days ago and she gave me a real nugget of wisdom I want to share with all of my fellow beginners here on gamedev. This is a quote from her e-mail she sent me. "Programming is just like any other skill, if you want to be good at it you have to do it a lot. That being said you have to willing to be really bad it for awhile before you can see the fruits of you labor. Don't feel bad because you haven't made Baulder's Gate in one semester. Build upon small realistic goals. Just do the basics and gain a real understanding of the foundational skills. Work hard and work consistently and you will be great at whatever you want." So I just want to say to everyone out there to keep trying and stay in good cheer, even when things get hard. Push through your obstacles and you will become the programmer you want to be. Keep working hard, you will be rewarded for it! [/quote] I must say does are some Wise words.But i do also have some from my Programming Teacher. "Programming aint Hard its just Complex and Simple. If you think its Hard your doing something wrong."
  13. A gaming PC

    Build one yourself. Why i say that is cause, while building you can choose what to put inside. And besides if you would buy a Alienware PC it wouldnt help much since you could buy a similiar pc with same kapabilities and it still would be cheaper.