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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Chubu, what we have right now is a working prototype -- that's what was required by the Level Up 2010 -- of BilliChess made using Unity3D. That's why I'm talking about rebuilding BC from scratch. So more than "some new graphics" and UI is needed. 
  2. Thing is that if I could get a relevant answer (numbers, please!) I'd provide the link to this thread on Kickstarter. Gamedev is a reputable site,  BilliChess already proved to be a winning concept and if one puts two pluses together it'll result a .. well .. bigger plus.    I'd guess that somebody with some experience as a coordinator (i.e. s/he put together team/s before that actually concluded their project) would be best to provide some relevant numbers. Taking into account the best deals available will surely result in an acceptable $ amount for Kickstarter. Then it's up to us to make (A) things happen; (B) history ..
  3. Python, 'higher than what you think, but not by too much that it deters possible donors' is not something that'd be acceptable on Kickstarter, or any other similar sites. I need to come up with a number ($ amount) most probably based on the reality of the video game industry. 
  4. Hey guys, while looking for investors for my latest venture, DiCheetal, I came over Kickstarter, which looks like it worth a try. Long story short, I’d like to see how KS works, to gain some inside knowledge and hands-on experience, by using my video game, BilliChess, to ask for funding. BilliChess made it to the Winners’ List of the international contest “Level Up 2010” organized by Intel, due to its KO concept and regardless of the poor graphics and UI. If you’d have a few minutes to eye the Abstract and How To Play, please let me know how much would be a decent amount to ask for on KS so BilliChess can be built – by a hired team, not by me! -- from scratch with great graphics and UI/UX.   Thanks. Dan
  5. We didn’t form a company yet, we’re just two guys in a partnership ready to launch our app. But my avast (and, most probably, all other anti-virus systems) advices not to download the app since it comes from an Unknown Publisher. Is there an easy trick to bypass that? Searching for an individual certificate, I came over [url="http://msdn.microsoft.com/en-us/library/ie/ms537361(v=vs.85).aspx"]http://msdn.microsoft.com/en-us/library/ie/ms537361(v=vs.85).aspx[/url] (our app is coded in VB.NET) “The value of an individual [i]software publishing certificate[/i] is in the information it provides to users so they can decide whether or not to download the code. Knowing who authored the code, and[color=#b22222] that the bits have not been altered from the time the code was signed to the present, is reassuring information.[/color]” If it’s about ‘[color=#b22222]bits not being altered from the time the code was signed to the present[/color]‘ the software publishing certificate is worthless in our case (and in each instance where software needs to be updated). I still don’t understand as to how thousands of penniless kids -- that obviously never formed a company -- publish their apps (and there are tens of millions of downloads of that kind of apps!). What does it take to (A) make Joe comfy with downloading our app despite his anti-virus crying wolf or, even better (B) please the anti-virus to the point it’ll stop crying?
  6. Quite a helpful link, Tom. Thank you.
  7. Hi, I had a concept for an app which I developed into a workable demo and then I partnered up with an experienced programmer to help me improve and launch the product. My partner will get 25% of the product’s revenues. We are trying to launch the app this month (before the end of February) and about two-three months later form a company. I live in Ohio and my partner lives in Maryland: we met online and we hope to be able to take care of the legal paperwork without any travel involved. How should we proceed? What would be the right legal forms (partnership agreement) we should file in the above circumstances? (And from where can we download the forms?) Thank you, Dan
  8. 1. Any Joe that uses a Search Engine (SE) and any biz that benefits by providing a SE; 2. It must be a Web Application (like any SE. I hope I'm not wrong here); 3. I'll have to repeat myself, but the other application is a SE. Would you be interested in a partnership?
  9. "[color=#1C2837][size=2][left]They aren't running Windows though so Windows executables will not work." -- just my luck! [/left][/size][/color][img]http://public.gamedev.net/public/style_emoticons/default/ohmy.gif[/img] I just downloaded VB 2010 Express (hoping to learn it in one night and get the check by next Tuesday) ... I guess the Amazon (or similar) thingie becomes more appealing.
  10. [color="#008000"]at this point -- since you said, "[/color][color=#1C2837][size=2][left]no a GML exe wouldn't make any sense at all.[/left][/size][/color][size=2][left][color="#008000"]" -- the question is quite simple:[/color][/left][/size][color=#1C2837][size=2][left] [/left][/size][/color][left][color="#8b0000"][size=2]if YOU would want to present an app for the Google Search Engine, in what language would you code it? What would be the acceptable language/[/size][/color][b][size="3"][color="#ff0000"]s[/color][/size][/b][/left][color=#1C2837][size=2][left] [/left][/size][/color][size=2][left][color="#008000"](since, by now, it seems that some languages are [b]not[/b] acceptable)?[/color][/left][/size]
  11. Let me narrow it down so I'll get a less general answer. After reading [url="http://www.dailymail.co.uk/news/article-2036586/Meet-precocious-Mark-Zuckerbergs-future-causing-stir-Silicon-Valley.html"]THIS[/url] I had an app idea and I want to sell the app like Ashkay Kothari (scroll down to the last large photo) did. I don't want to sell it unit by unit using Amazon (thanks for the link -- it made me think of a Plan B). So let's say I'd like to try to sell my app to Google for their search engine (being an option in their search engine might make more sense -- for them! -- then being an independent app). How should I approach them? Would it make any sense to send them a workable exe written in GML?
  12. If one wantsto create AND market an app, then: 1. Is therea general rule that states it’s better to write an app in certain languagesonly?; 2. Can youwrite it in ANY language for as long as your executable demo is flawlessly working?; 3. If youbelieve your app might be of interest for big guys such as Amazon, Facebook,Google, MSN, Yahoo etc, then should you write a customized (checking out what programming language they'd like) version of your appfor each of the big wigs? I asked theabove 3 questions cuz I created an app in … GML (which is a fun language to usefor a quick prototype). Now the app works fine for me AND for anybody I’d sendthe exe version to. (GML = Game Maker Language, but my app is not a game, butan improvement – add on -- to anexisting app most probably written in C++, Java and/or Python). What could thebig guys’ reaction be if I send them this quick prototype for review? (A) We loveit AND [b]we’ll re-write it to fit ourneeds[/b]. Here’s $10,000,000 and 6% royalties for the rest of your miserablelife; (B) Ummm, yesit works, but you have to re-send it to us written in THIS language; © Get a F***outta here with your idiotic GML, you friggin’ punk! Get a life, learn C++ and callus back in 2022! So do Istand a chance to pick up my $10M check next week, or in 2022 ([font="Arial"][size="2"][url="http://norvig.com/21-days.html"]Teach Yourself Programming in Ten Years[/url][/size][/font])?
  13. OK, now since I’ve already mentioned that I’m no programmer,I guess I can ask a few noobie questions without you guys jumping for myjugular. So I checked out Google Chrome, Yahoo, MSN etc and, to mysurprise, the app is not there. That’s not to say that it can’t be in a garbagebin since it was tried before and it didn’t pay out. Anyway, the question is:what would be an appropriate programming language to present an app to the bigguys already mentioned? Is there something like, “it should be coded in A, B,C, .. M” but not in “N, … T”? Or [i]any[/i] code is good for as long as (1) I can showa workable demo; (2) it’s protectable as for the USPTO standards? [size=2]For instance would unity3D or GML (Game MakerLanguage) be appropriate? [/size]
  14. [quote name='Tom Sloper' timestamp='1323313825' post='4891690'] [quote name='creatip' timestamp='1323306296' post='4891668']I don't think an NDA is worth much[/quote] Might as well have one on file anyway. And a business plan too, of course. [/quote] [color="#008000"]Should I take it that you'd be curious to eye my NDA? As for the Biz Plan that's no biggie ..[/color]
  15. [quote name='Tachikoma' timestamp='1323307016' post='4891671'] Doesn't matter whether we are talking about a game app or something else. The point kdog77 was trying to make is successful developers endured multiple failures in their lifetime. [/quote] [color="#008000"]For me, on this sore planet of losers, failures are as common as my morning coffee. But I'm a gambler and I have to be in the game. Trying to milk some moola outta (at least) one idea/week is like playing lottery (odds-wise), but I can't just follow that imbecilic routine -- go to work, come back from work -- like a farm animal (and like most of the humans) without having something out there that might hit it big and end the misery. It's hope and scientific curiosity that keeps me going; how about you?[/color]