Jump to content
  • Advertisement

hossainiir

Member
  • Content count

    125
  • Joined

  • Last visited

Community Reputation

1044 Excellent

About hossainiir

  • Rank
    Member

Personal Information

  1. hossainiir

    Mechanics, Dynamics, Aesthetics

  2. hossainiir

    Word game problem

    Thanks, Yes I have this library. I must say that in this game player find a meaningful word in table and then chars of selected cells must replace with new ones.
  3. Hi everyone, I have created a word game(in persian) that in this game player has a 6x6 table with random chars on each cells(this random chars are weighted ).In Farsi(?????) language we have a lots of meaningful 2 and 3 character words so with weighted random chars in table player can find lots of 2 and 3 char word but bigger word appear rarely in table.   The problem is that what method I must use to put bigger word in the table??   Thanks, excuse for bad English.
  4. hossainiir

    Reading Stream-output stage data

    Thanks Iwn, yes you are right, I've never seen that line.
  5. hossainiir

    Reading Stream-output stage data

    Thanks Iwm, "Getting Started with the Stream-Output Stage" uses geometry shader to get stream-output but I haven't  any Gs. I want to get stream-output just with having Vs.
  6. Hi, I have a very simple vertex and pixel shader that they work fine, as MSDN describes here we can get vertex data from render pipeline, I want to know how can I do that does any one knows??   Thanks.  
  7. hossainiir

    (Cheapest) "Path" Finding

    Hi,take a look to this, it shows you different path finding methods with different heuristic methods, also the source code is here.   I'm using A* with chebyshev heuristic method, I think this is faster and cheaper than the others.
  8. hossainiir

    [Solved]Smooth Camera

    Thanks a lot Scoy. It worked very fine now I have a smooth camera!!! And also I have no question to ask every thing was clear. Thank you again.
  9. hossainiir

    [Solved]Smooth Camera

    Thanks haegarr for reply,   Really !? I love this camera,it's very smooth and nice, now i'm a little busy i'll check your method and tell you the response . Also i have some more question about this camera that i'll ask them.   Thanks.
  10. hossainiir

    [Solved]Smooth Camera

      It should move from current position to next mouse position with more right angle.     Thanks phil_t I will check it.
  11. hossainiir

    [Solved]Smooth Camera

    Let me give you more detail, I have a strategic camera that look from a distance above of a terrain, by holding mouse button and moving the mouse camera can move toward x and z, because of discontinuity in reading mouse position the camera movement will be discontinuity.
  12. hossainiir

    [Solved]Smooth Camera

    Thanks haegarr ,very nice but it is very theortical .
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!