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hossainiir

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  1. Thanks, Yes I have this library. I must say that in this game player find a meaningful word in table and then chars of selected cells must replace with new ones.
  2. Hi everyone, I have created a word game(in persian) that in this game player has a 6x6 table with random chars on each cells(this random chars are weighted ).In Farsi(?????) language we have a lots of meaningful 2 and 3 character words so with weighted random chars in table player can find lots of 2 and 3 char word but bigger word appear rarely in table.   The problem is that what method I must use to put bigger word in the table??   Thanks, excuse for bad English.
  3. Thanks Iwn, yes you are right, I've never seen that line.
  4. Thanks Iwm, "Getting Started with the Stream-Output Stage" uses geometry shader to get stream-output but I haven't  any Gs. I want to get stream-output just with having Vs.
  5. Hi, I have a very simple vertex and pixel shader that they work fine, as MSDN describes here we can get vertex data from render pipeline, I want to know how can I do that does any one knows??   Thanks.  
  6. Hi,take a look to this, it shows you different path finding methods with different heuristic methods, also the source code is here.   I'm using A* with chebyshev heuristic method, I think this is faster and cheaper than the others.
  7. Thanks a lot Scoy. It worked very fine now I have a smooth camera!!! And also I have no question to ask every thing was clear. Thank you again.
  8. Thanks haegarr for reply,   Really !? I love this camera,it's very smooth and nice, now i'm a little busy i'll check your method and tell you the response . Also i have some more question about this camera that i'll ask them.   Thanks.
  9.   It should move from current position to next mouse position with more right angle.     Thanks phil_t I will check it.
  10. Let me give you more detail, I have a strategic camera that look from a distance above of a terrain, by holding mouse button and moving the mouse camera can move toward x and z, because of discontinuity in reading mouse position the camera movement will be discontinuity.
  11. Thanks haegarr ,very nice but it is very theortical .